View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #3781
    Quote Originally Posted by LordJarhead View Post
    Yap... working great so far. I must find a compromise between the time of the incomming and the impact. But I'm getting closer. Nevermind, it'll work, I'm sure!

    Jarhead
    Can't wait for that.

    A rather small suggestion, as you've make a superior sound on the armament and vehicles. I'd be more interested in the dynamic environment sound effect. And in ACE I also would like to hear the dynamic wind sounds when in different strength of the wind. Maybe I asked too much so it's just an idea, you don't have to go for it...

  2. #3782
    JSRS Audio Developer LordJarhead's Avatar
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    Well, I have some sort of wind types in my config for environment, but I'm about to rework the whole stuff again. So I might be able to add small breezes or even big storms...

    Jarhead

  3. #3783
    Chief Warrant Officer mrcash2009's Avatar
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    The final patrol ambush in that video was

    Meaty sounds, combined with incoming and cracks that make you duck in real life while playing, great work.

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  4. #3784
    Quote Originally Posted by LordJarhead View Post
    Well, I have some sort of wind types in my config for environment, but I'm about to rework the whole stuff again. So I might be able to add small breezes or even big storms...

    Jarhead
    Really? Wow...

    Not sure how the wind sound can be integrated with ACE wind, if you're about to rework then I'd like to see how that happens.

  5. #3785
    Now I never been a big fan of J.S.R.S, preferd CSM.
    But (Ther always is a "but" hehe)
    That new 1.4 version you uploaded some video of,.... that made me reconsider.
    The forrest battle and the helo sound is just bloody awesome.
    Now I am among those pure bastards, who cant wait for the release
    Higgings.
    CO TRS, www.theroyalscots.dk

  6. #3786
    JSRS Audio Developer LordJarhead's Avatar
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    Quote Originally Posted by Dysta View Post
    Really? Wow...

    Not sure how the wind sound can be integrated with ACE wind, if you're about to rework then I'd like to see how that happens.
    I suppose you playing with ACE SM? If so, you cannot use JSRS. You would have to disable ACE SM. If you not using ACE SM, dont worry, all kinds of sounds will be handled by JSRS. Also the environment.

    Jarhead

  7. #3787
    I use a few ACE sounds with no problem. Why would they be incompatible?
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  8. #3788
    Chief Warrant Officer mrcash2009's Avatar
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    Because like most mixed soundmods that contain fixed all-in-one configs (not modular) it will fight for sound links from the configs and clash, and you may get part of one and some of the other, and in some cases you might even get odd results such as all back to vanilla.

  9. #3789
    JSRS Audio Developer LordJarhead's Avatar
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    What exactly do you use? For example:

    If you use sounds for weapons of ACESM AND JSRS, all JSRS weapons will fade out in sound after 200 meters and fade into the distance sounds to achive what you've seen in the latest video. If you still use ACE weapons, they may perhaps fade out after 1000 meters... or more. Same for all vehicleweapons. Also for Vehicle sounds on Helicopters. No distancesounds for them. Land Vehicles, Environment, Movement or even bullethits can be changed, also the Radiochatter, Soniccracks and Shellsounds.

    A Soundmod is a symphony orchestra! If you are removing an element, you destroy the whole sound!

    Jarhead

    ---------- Post added at 09:17 PM ---------- Previous post was at 09:16 PM ----------

    Quote Originally Posted by mrcash2009 View Post
    Because like most mixed soundmods that contain fixed all-in-one configs (not modular) it will fight for sound links from the configs and clash, and you may get part of one and some of the other, and in some cases you might even get odd results such as all back to vanilla.
    Yap! Thats another big reason not to mix soundmods.

  10. #3790
    First Lieutenant Tonci87's Avatar
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    Trust me guys, you wont touch another Soundmod again after playing with this awesome distance Sounds.

    You really managed to get the sound of Incoming Arty to work? Good News!

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