View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #1041
    Quote Originally Posted by CarlGustaffa View Post
    I assume you're talking about the ZU-23s? I think I prefer having the sound and rather have the ammo changed to HE (like Shilka). There is nothing that gets your adrenaline running more than while being suppressed by one or several of these HE rounds coming your way where you anticipate artillery/mortar coming in

    AP rounds? Pffft... Who cares - you hardly notice them
    In ACE_SM, HE rounds have an ear-splitting crackcrackboom sound when they explode, whereas AP rounds fired from the same cannon just sound like big impacts.

    The BMP-3 and LAV-25, at least, in JSRS have only the explosive sound for both HE and AP ammo types. That's the problem.

    Although I really am missing the ACE_SM HE round explosion sounds, as JSRS has just one single file for the Cobra cannon, 25-30mm and the GAU-8. It sounds like a straight-up sample of a distant thunderstorm and not very convincing. But that's just my opinion.

  2. #1042
    Hey guys.

    Heres some videos showing off some of the excellent sounds from JSRS. Also the gameplay is good too.






  3. #1043
    In ACE_SM, HE rounds have an ear-splitting crackcrackboom sound when they explode, whereas AP rounds fired from the same cannon just sound like big impacts.

    The BMP-3 and LAV-25, at least, in JSRS have only the explosive sound for both HE and AP ammo types. That's the problem.

    Although I really am missing the ACE_SM HE round explosion sounds, as JSRS has just one single file for the Cobra cannon, 25-30mm and the GAU-8. It sounds like a straight-up sample of a distant thunderstorm and not very convincing. But that's just my opinion.
    When you make a sound addon, you notice more and more the sounds you DID NOT change. So I'm sure Jarhead is aware of this. Since ACE2 and ACESM have been available for considerably longer than Jarheads mod it will be easy to notice what hasn't been changed.

    While I know you guys LOVE this mod, Jarhead will change what he wants. More importantly when he wants to. Keep the suggestions coming, but you know if every OTHER mod used the same modular system it would save alot of work.....

    I take it you cannot use ACESM AP impacts and Jarheads mod together then ?
    anything you can do.....

  4. #1044
    ye Mark, so use or ACE_SM or JSRS mod

  5. #1045
    Quote Originally Posted by Mark XIII View Post

    I take it you cannot use ACESM AP impacts and Jarheads mod together then ?
    Well, I was under the impression that if I loaded ACE_SM first in the shortcut command line (@ACE;@ACE_SM;@JSRS...etc, the JSRS sounds would simply override the ACE sounds, and current gaps in the mod would be filled in by ACE files. And it worked for the most part, except I had ACE sounds playing for the AKM and a lot of vehicle guns, overriding JSRS. Is there some other method to make all sound conflicts get decided in favor of one mod or the other?

  6. #1046
    Chief Warrant Officer mrcash2009's Avatar
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    If I run ace with mix sounds I run the soundmod before almost everything ...

    -mod=BAF;@CBA;@soundmix;@ACE;@ACEX;@ACE_SM;@ACE_PLA;@etc;@etc .....
    "Soundmix" can be any soundmod (@JSRS folders etc) and I dont actually use ACE_CM but when I did this was the order I ran it, most worked, some bits didn't, hit & miss.

    Check the addon guide section in this thread which gives info on priority order ...

    http://forums.bistudio.com/showthread.php?t=96591


    Having said all of that you will find these mods are less modular and so some pbo's may contain more than one set of sounds .. which means you cant outright remove ACE_SM what you dont want and have pbo's replace these as you wish ... that's the time you will find mixing soundmods an issue, so you have to simply load it higher priority to the soundmod you want it to take over from, but this can have odd results like sounds defaulting back to vanilla in some cases with configs etc (but not all the time .. just certain mixing).

    I have to say JSRS is the premo example of how modular should be
    Last edited by mrcash2009; Oct 2 2010 at 20:55.

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  7. #1047
    JSRS Audio Developer LordJarhead's Avatar
    Join Date
    May 25 2009
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    Germany
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    Author of the Thread

    Downloads

    J.S.R.S. 1.4 RC Downloads:

    J.S.R.S. on ArmedAssault.info
    J.S.R.S. on DAO
    J.S.R.S. via torrent
    J.S.R.S. via Multiupload
    J.S.R.S. on arma2.co
    J.S.R.S. on Armaholic.com

    Direct Download | Mod info



    ---------------------------------------------

    New Update 1.4.3 has been released:


    System requirements/ Anforderungen:

    J.S.R.S. 1.4 supports any version of ArmA 2: Combined Operations (v.1.50-1.60).
    A recent version of CBA is required!
    It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound.
    JSRS 1.4 is required. Install JSRS 1.4 first!

    Installation:

    Using the Modfolder Method to install this mod, please read Armaholic’s easy to follow FAQ for a clear explanation:
    http://www.armaholic.com/plug.php?e=faq&q=18


    Changelog 1.4.3
    Spoiler:


    Download

    Download link of JSRS 1.4.3
    Armaholic Link

    Updated on Six Updater Network.
    Direct Download | Mod info

    9.3 MB delta vs original 264 MB update package: Spoiler:


    INFO:

    JSRS 1.4.3 KSVK fix

    Just in case, I uploaded it to Multiupload:

    http://www.multiupload.nl/4L70BAFJ65

    Updated Readme:

    Readme file. Read this to get more information about installation or optional addons.

    ACE WEAPONS:

    Here is a reuploaded version of the ACE weapons from last week. Those are now fixed and all RPT's are gone now, much thanks to Robalo who locked over the configs and fixed some messed up class inharitations.

    Here are the links:

    JSRS FileServer

    MultiUpload, New Link!!!!

    Dont use the old Multiupload link, those files are outdated and cause much trouble. Also you have to delete all earlier installed JSRS ACE PBO's to keep this RPT free.

    Changelog 1.0 + HotFix by Robalo


    • Feature: Includes all earlier released ACE sounds
    • Fixed: All configs / inheritations

    REWORKED PBO FILES

    JSRS G3/_c
    JSRS HK416/_c
    JSRS HK417/_c
    JSRS M72A2/_c
    JSRS OC14/_c
    JSRS Pistols/_c
    JSRS SKS/_c
    JSRS TAC50/_c
    JSRS TAC50SD/_c
    JSRS_UMP45/_c

    If there still might be one or two or even more RPT's, just let me know please
    -----------------------------------------------
    Last edited by LordJarhead; Sep 27 2012 at 13:30.

  8. #1048

    Thumbs up

    Welcome Back

  9. #1049
    Master Gunnery Sergeant Pauliesss's Avatar
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    Thanks for all your hard work LordJarhead!

  10. #1050
    Hey LordJarhead, just dropping by to say thanks and keep up the good work!

    i5 2400 || GTX 470 || OCZ Vertex 2 40GB || 4GB DDR3 || Windows 7 64-bit

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