View Poll Results: What are the most important sounds for you while using JSRS?

Voters
166. This poll is closed
  • The weapon sounds!

    27 16.27%
  • The vehicle sounds!

    4 2.41%
  • Environmental sounds!

    4 2.41%
  • Explosions, Soniccracks, Bullethits, the sound of danger!

    24 14.46%
  • The script features like the "distance sounds"!

    13 7.83%
  • Everything combined! The whole Mod itself is important.

    94 56.63%
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Thread: J.S.R.S. 1.5

  1. #131
    Chief Warrant Officer Thunderbird's Avatar
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    Nice mortar impacts samples you put there Sarge.
    Get a look at this one (Sounds close to AK47 even it is not an AK47 SFX):

    http://www.freesound.org/samplesViewSingle.php?id=7066


    Regards,
    TB
    - Former FFUR MOD Leader (For Operation Flashpoint).
    - Long Live the French Army - Among the most professional armies in the world
    - Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of this game simulator.

  2. #132
    Motar impact sounds are good. will test it thx

  3. #133
    Quote Originally Posted by stephsen View Post
    Motar impact sounds are good. will test it thx
    Quote Originally Posted by Thunderbird View Post
    Nice mortar impacts samples you put there Sarge.
    Get a look at this one (Sounds close to AK47 even it is not an AK47 SFX):


    Regards,
    TB


    thank you..I created them by putting a firework explosion in front of another "normal" explosion..really simple.
    It's just to give the creator an idea of what it could be.
    Make sure to,when you make a video with these sounds, post it here

  4. #134
    JSRS Audio Developer LordJarhead's Avatar
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    May 25 2009
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    Author of the Thread
    Quote Originally Posted by LeftSkidLow View Post
    Good work, my only issue is with the M/AH-6 helicopter sounds. It sounds like you blended a mix of authentic sounds with some from another helicopter or ones you made. You could just use some Hughes 500 sounds from youtube or elsewhere and it will be spot on. Let me know if you want help finding a source.
    I can use every help i can get. Would be nice to have some more sources.

    Thanks

  5. #135
    This mod is amazing, everything sounds so good, even if not too realistic but I don't mind that at all! Try using it in OA campaign missions like Sandstorm or the final mission, everything sounds so nice and crisp, makes it feel like huge cinematic battles.

    The only thing I don't like about the mod right now is helicopter sounds, and for that I just use RH's helimod, since LordJarhead thankfully made each vehicle/weapon a .pbo of it's own.

    Thanks for an amazing first release LJ!

  6. #136
    JSRS Audio Developer LordJarhead's Avatar
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    Author of the Thread
    Quote Originally Posted by Hamm View Post
    This mod is amazing, everything sounds so good, even if not too realistic but I don't mind that at all! Try using it in OA campaign missions like Sandstorm or the final mission, everything sounds so nice and crisp, makes it feel like huge cinematic battles.

    The only thing I don't like about the mod right now is helicopter sounds, and for that I just use RH's helimod, since LordJarhead thankfully made each vehicle/weapon a .pbo of it's own.

    Thanks for an amazing first release LJ!
    Thank you so much!

    Jarhead

  7. #137

  8. #138
    Quote Originally Posted by Konrad1 View Post
    hey i found someting for the 4000rpm m134 http://www.freesound.org/samplesViewSingle.php?id=85246
    WOW!!!! ... man, id love to hear that in game! but you know what I liked the best from it, was the distant fireing or hits whatever it was! lol...

    Nice find!

    And hey Jarhead! how you doing with the signing of the addon? you get it to work? If not PM me and ill help you out!

    Also, from the above comment, ive also had a look on that site, and found this for the grenade explosions! Its much much better!
    Last edited by DarkXess; Aug 4 2010 at 15:55.



  9. #139
    realy nice sound mod!!!

    I love the footsteps and the movement sound
    Vote for:
    render to texture http://dev-heaven.net/issues/3626
    improve infantery control/animations/movement http://dev-heaven.net/issues/11758
    better deciduous trees performance http://dev-heaven.net/issues/7866
    a smoother LOD: http://dev-heaven.net/issues/show/7518
    realistic reload animations: http://dev-heaven.net/issues/show/6891
    fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610

  10. #140
    I skimmed through a bunch of videos and couldn't make out the sonic crack sound effect. How about a video demoing just that, and how it scales with distance and/or caliber? I'm OCD about it, so it's the first thing I check for. Modular, modular! It must all be modular!

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