Nice mortar impacts samples you put there Sarge.
Get a look at this one (Sounds close to AK47 even it is not an AK47 SFX):
http://www.freesound.org/samplesViewSingle.php?id=7066
Regards,
TB
Nice mortar impacts samples you put there Sarge.
Get a look at this one (Sounds close to AK47 even it is not an AK47 SFX):
http://www.freesound.org/samplesViewSingle.php?id=7066
Regards,
TB
- Former FFUR MOD Leader (For Operation Flashpoint).
- Long Live the French Army - Among the most professional armies in the world
- Tweak ArmA II as much as you can, once tweaked, you will discover the real potential of thisgamesimulator.
Motar impact sounds are good. will test it thx
thank you..I created them by putting a firework explosion in front of another "normal" explosion..really simple.
It's just to give the creator an idea of what it could be.
Make sure to,when you make a video with these sounds, post it here
This mod is amazing, everything sounds so good, even if not too realistic but I don't mind that at all! Try using it in OA campaign missions like Sandstorm or the final mission, everything sounds so nice and crisp, makes it feel like huge cinematic battles.
The only thing I don't like about the mod right now is helicopter sounds, and for that I just use RH's helimod, since LordJarhead thankfully made each vehicle/weapon a .pbo of it's own.
Thanks for an amazing first release LJ!
hey i found someting for the 4000rpm m134 http://www.freesound.org/samplesViewSingle.php?id=85246
WOW!!!! ... man, id love to hear that in game! but you know what I liked the best from it, was the distant fireing or hits whatever it was! lol...
Nice find!
And hey Jarhead! how you doing with the signing of the addon? you get it to work? If not PM me and ill help you out!
Also, from the above comment, ive also had a look on that site, and found this for the grenade explosions! Its much much better!![]()
realy nice sound mod!!!
I love the footsteps and the movement sound![]()
Vote for:
render to texture http://dev-heaven.net/issues/3626
improve infantery control/animations/movement http://dev-heaven.net/issues/11758
better deciduous trees performance http://dev-heaven.net/issues/7866
a smoother LOD: http://dev-heaven.net/issues/show/7518
realistic reload animations: http://dev-heaven.net/issues/show/6891
fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610
I skimmed through a bunch of videos and couldn't make out the sonic crack sound effect. How about a video demoing just that, and how it scales with distance and/or caliber? I'm OCD about it, so it's the first thing I check for. Modular, modular! It must all be modular!