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Thread: P:UKF *OA Only* Weapons Pack 1.0

  1. #1

    P:UKF *OA Only* Weapons Pack 1.0

    UKF OP. ARROWHEAD WEAPONS PACK VERSION 1.0

    This weapon pack represents UKF's first addon for the Operation Arrowhead. The core content of the pack is the same as the newly released UKF Weapon Pack Version 1.1 for ArmA 2, but this version utilises a number of the new features offered by the expansion pack to enhance the game-play experience and realism of our weapons beyond what was capable in ArmA 2.


    This core content includes rifles with the latest accessories for operations in Afghanistan such as the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.

    In total the pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios.

    The sight-switching feature has been changed to utilise BIS' native support for back-up sights rather than using a scripted solution. However, the scripts have allowed us to implement both IR laser pointers and a torch for the Oerlikon LLM-01 attachment using the 'Shift+F' key-function, and the bipod folding feature is still present when the 'H' key is pressed. The weapons also have thermal imaging maps so that barrels and ejection ports will appear to heat up as the weapon fires continuously. The config has also been changed so that the pack has no dependency on ArmA 2 content that is not present in the standalone version of Operation Arrowhead.

    Future versions of the UKF Arrowhead Weapons Pack will include electro-optic weapon sights such as the CWS and MaxiKITE Image Intensifiers (night vision scopes), and Thermal Imaging capabilities in the form of the VIPIR-2 thermal weapon sight.

    Credits

    Chris (a/k/a Pathy) - SA80 Models, Textures, Sounds, Config & Animation.
    Messiah - GPMG Model & Textures.
    DK - RVMats and other general help.
    da12thMonkey - hand animations, textures and models for various weapon attachments, script integration
    panda_pl and Scubaman3D (ACE) - original ACOG model
    norrin (AAW) - bipod and sight-switching scripts.

    Thanks to the various VOLCBAT guys for thorough Beta testing.

    Includes

    UKF_UKWeps_oa.pbo
    UKF_UKWeps_oa.pbo.ukf_signature.bisign
    UKF_UKWeps_oa_cfg.pbo
    UKF_UKWeps_oa_cfg.pbo.ukf_signature.bisign
    UKF_L96a1.pbo
    UKF_L96a1.pbo.ukf_signature.bisign

    Installation

    Simply extract the .pbo and .bisign files into your
    "Arma 2\Addons" or other mod folder.

    This addon requires Community Base Addon (CBA) for Extended Eventhandlers (XEH).

    Known Bugs and issues

    A few of the L96A1 models still have the "hand glitch" problem. This doesn't affect them all,
    however, and so they're still worth including in the release. I believe the ones that work
    are the Camo variants.

    GPMG isn't fully animated.

    There are a number of inherent issues with the model switching aspect of the scripts.

    EULA

    By downloading this content you agree to the following End User License Agreement:

    1) Ownership and Permissions.
    1.1 The content of the download is sole intellectual property of P:UKF and it's creator.
    1.2 You shall in no way modify, repackage or reserve engineer any of the content of the .pbo
    files included in this download, without first receiving prior permission from P:UKF.
    1.3 You agree with this EULA that, should you modify said content without permission or
    otherwise breach this EULA, you are liable to prosecution in a UK Court of Law, under the
    Copyright Designs and Patents Act, 1988.
    1.4 This content is provided for entertainment purposes. You may not use this addon for
    commercial, military or teaching/training purposes.

    2) Distribution.
    2.1 You may distribute the .pbo files within this download freely, so long as the .pbo files
    are unmodified (see 1.2), and the Readme File, including this EULA, is attached.

    Additional Copyright

    Project: UK Forces recognized norrin as the author of the bipod deployment scripts used by
    this addon. The scripts have been modified by the UKF Team with the expressed consent of
    norrin and the Australians at War (AAW) team, in order for them to work with this addon.

    P:UKF cannot grant third parties permission to copy or modify these scripts for use in
    another addon. Those wishing to modify these scripts for their own use must contact norrin
    for permission.

    P:UKF has been authorised to use these scripts on condition that the scripts are not to be
    used for commercial purposes without contacting norrin first, and that their use in VBS 2 or
    its derivatives be prohibited by P:UKF.

    The ACOG model used in this addon is used with permission from the ACE 2 mod team (http://ace.dev-heaven.net/Advanced_Combat_Environment)
    P:UKF cannot grant third parties permission to modify models containing the ACOG mesh without
    consent of the ACE 2 team.

    Some textures are sourced from Photos provided by Matt Cetti Roberts (http://www.frontlinepictures.com/)
    with his kind permission. Matt Cetti Roberts still retains his IP and Copyright on these
    photos, and their use in this addon is under condition of use. For further information
    please contact P:UKF

    DOWNLOAD UKF_UKWEPS_OA 1.0

    Requires Extended Eventhandlers (XEH), part of Community Base Addon (CBA)

    DOWNLOAD CBA+XEH

    Thanks to Steve from VOLCBAT for providing us with the accompanying release images


    Please also note our other releases/updates:

    Weapons pack 1.1 (for ArmA2, not OA compatible)
    L115 Update
    Shared/Misc Update for Landrovers and Jackals.


    ---------- Post added at 02:14 PM ---------- Previous post was at 02:13 PM ----------

    I'd like to take the first post to thank Da12th for all the hard work he's put into bringing my weapons up to scratch. This is his release as much as anything, so, well done mate!
    Last edited by Pathy; Jul 30 2010 at 13:20.
    If you're reading this, turn off your computer, step away from the internet, and go out and enjoy life to its max.

    PS. All UKF related queries to da12thmonkey. I don't do this crap anymore.

  2. #2
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    Good job guys, downloading!!

  3. #3
    new models are great, thanks.

  4. #4
    First Sergeant M1n1d0u's Avatar
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    really thanks but i have a problem , when i use it with OA , i try the flashlight and i have flashlight but lazer work too but the lazer go to right

  5. #5
    Quote Originally Posted by M1n1d0u View Post
    really thanks but i have a problem , when i use it with OA , i try the flashlight and i have flashlight but lazer work too but the lazer go to right
    Odd, is that with all the LLM models or just a specific one ie suppressed weapons? Also you have CBA and XEH don't you?
    Project UK Forces Infantry Advisor - http://www.pukf.net/



    Fancy British based Co-Op action with a team that prides itself in realism without the b0llocks? -
    http://www.volcbat.com/forum/index.php


  6. #6

  7. #7
    This is freaking awesome! :-D

    I have noticed one problem, When equipping the L96, there is no ammo for it.
    Last edited by CannonousCrash; Jul 30 2010 at 14:10.

  8. #8
    First Sergeant M1n1d0u's Avatar
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    Quote Originally Posted by Jonny_LI View Post
    Odd, is that with all the LLM models or just a specific one ie suppressed weapons? Also you have CBA and XEH don't you?
    i test with L85A2 With UGL, suppressor and ACOG

  9. #9
    Quote Originally Posted by CannonousCrash View Post
    This is freaking awesome! :-D

    I have noticed one problem, When equipping the L96, there is no ammo for it.
    Quick solution, use the L115A3 instead because it's turbo sexual.

    ---------- Post added at 03:17 PM ---------- Previous post was at 03:16 PM ----------

    Quote Originally Posted by M1n1d0u View Post
    i test with L85A2 With UGL, suppressor and ACOG
    Right, can't remember testing that particular one myself. I'm sure the brain child behind the LLM Da12th will be along shortly to answer that

  10. #10
    Quote Originally Posted by M1n1d0u View Post
    really thanks but i have a problem , when i use it with OA , i try the flashlight and i have flashlight but lazer work too but the lazer go to right
    I'll confirm that this happens on the suppressed weapons when the torch is on. Didn't notice it before because I rarely play in 3rd person. <- first time I use this emoticon and it's for myself :(

    I'll look into fixing it ASAP and hopefully we can put out a patched version of the config I'm thinking I just need to include irdistance = 0 in these two classes.


    Main .rar has been updated to fix this problem: download as usual:

    If you downloaded before 15:50 GMT a small hotfix is available on the next page
    Last edited by da12thMonkey; Jul 30 2010 at 14:54.

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