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Thread: Please explain MAAWS optical sight to me...

  1. #1

    Please explain MAAWS optical sight to me...

    What do the numbers (2-5) in the optical sight mean?

  2. #2
    200 and 500 mts?

    EDIT: no, think no.

    I saw some graphics explaining the sight reading, cant find it now

    EDIT2: here http://www.armaholic.com/brazil/misc...de_ver_1.7.pdf

    but MAAWS is not there :s
    Last edited by SpetS15; Jul 29 2010 at 00:31.

  3. #3
    Master Sergeant Simon C's Avatar
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    Quote Originally Posted by SpetS15 View Post
    EDIT2: here http://www.armaholic.com/brazil/misc...de_ver_1.7.pdf

    but MAAWS is not there :s
    Because the guide was made before Arrowhead came out.

  4. #4
    hey i just played around with the MAAWS in the armory, i guess 1 - 5 is kilometers, so each step is a 1000 meters.

  5. #5
    Quote Originally Posted by Poncho View Post
    hey i just played around with the MAAWS in the armory, i guess 1 - 5 is kilometers, so each step is a 1000 meters.
    LoL, sorry, but 5km?
    If you can make a hit further than modern tanks with computers can then youre good!

    Its range 100m - 500m, but to me its seems its more for show.
    It seems of. The lines on the sides with the small taps on are for driving targets. Slow, medium fast.

    However I would love to get airburst ammo for the 84mm.
    Then you have to take into account what color scale the scoop is on and if you want direct fire or indirect and.... never mind.
    Want to be as fast as the AI to give AI orders in ArmA 1-3 or IF44?
    Try my VAC v305! voice command profile.
    More than 700+ voice commands! Learn more on YouTube.

  6. #6
    Same ridiculousness with the SMAW. No problems hitting a stationary tank at 2km. For a weapon with maximum range of 500m, that is pretty good
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  7. #7
    Im not sure, but in Arma OA the rockets are not affected too much by gravity. Maybe with ACE2 you can see it

  8. #8
    Yeah, many OA anti tank weapons are messed up. The RPG-7 is supposed to fly very "flat" for a certain portion of its range due to aero on the projectile itself.

    AT-4 on the other hand should not fly flat at all. Pop-bang and pretty parabolic in arc.

    I don't know why BIS goes to such great lengths to get non-ballistic behavior that makes zero realism sense.

  9. #9
    Agreed that the MAAWS is to easy. Only just yesterday I took out some tanks from 1.7 Km away, easy 1 shot and direct hit. And for targeting I always use the 2nd cross from above in the scope does not matter if its 300 meters or 2Km, its a sure hit.

  10. #10
    Its simple, there is nothing to explain because BIS has no Rocket/RPG Trajectory modeled/simulated in their simulation-engine so the sights will remain off forever.
    Use ACE2 to solve that and dozens of other strange limitations in Arma2.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

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