Changelog:
http://www.arma2.com/beta-patch.phpCode:[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
Changelog:
http://www.arma2.com/beta-patch.phpCode:[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
Changelog:
[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer.
Proud community admin/member of The Tour of Teamrespawn
great, testing
"Simulations aren't about the destination, they are about the way there." - Metalcraze
All this time and just one readable change for us. sigh
Intel Core i5-2500K Sandy Bridge CPU 3.60Ghz
4GB Kingston HyperX DDR3 1600MHz
Gigabyte nVidia Geforce GTX 560Ti 1GB GDDR5
nVidia Driver 306.97 WHQL
Gigabyte P67A-UD4-B3 Motherboard
Win 7 Prof 64bit
EDIT: Apparently this got moved over from the other thread and thus makes no sense now.![]()
Last edited by MavericK96; Jul 27 2010 at 02:01.
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
Not all changes are noted in the changelog.
Think u should re-read my post Maverick
Like Dwarden said..If they fix bugs posted in devheaven they will post them in the changelog... Ill let ya count how many were fixed.. lol
Sorry he might of said it on skype. Because me and Rommel check every beta that comes out with the same old bugs and then Dwarden said to us dont bother unless u see it in the changelog
e.g. [72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
- command cursor with wide deadzone still isn't fixed.
- stars (and some other lightsources) look like small dots in NVG
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming