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Thread: CBA: Community Base Addons for A2, OA and CO

  1. #501
    Quote Originally Posted by SigintArmA View Post
    Just a question, but what would the load order for the three CBA folders be now? @CBA;@CBA_A2;@CBA_OA or what?
    That's what I've been using and it seems fine.

  2. #502
    Gunnery Sergeant SigintArmA's Avatar
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    Thanks for the info. I'll try it out then. Kinda questioning the new three folder system, but eh. I guess it's to make things easier for those with TOH I guess.
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  3. #503
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    Quote Originally Posted by Sickboy View Post
    The only thing of note is that one should always keep the CBA_UI_Helper.pbo from the CBA folder corresponding with the game exe file you are using.
    So for CO, you must keep CBA_OA's cba_ui_helper pbo.
    How come i get this error when ive used six updater?

    Edit:- Cracking! Now can't even start the game? Sry prob the cider kicking in!

    Edit2:- Ignore my drunken ass!! Six Updater missed the update 1st time.all good now
    Last edited by ck-claw; Apr 16 2012 at 21:05.


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  4. #504
    Staff Sergeant Alderman's Avatar
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    @Sickboy or anyone,

    What do those whop are using the old 0.24.12 version which is a web-based interface for our game-servers update and get this all going? It will disable A2 and OA, and it currently does not have the current versions which is expected based on your comments.
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  5. #505
    Quote Originally Posted by Alderman View Post
    @Sickboy or anyone,

    What do those whop are using the old 0.24.12 version which is a web-based interface for our game-servers update and get this all going? It will disable A2 and OA, and it currently does not have the current versions which is expected based on your comments.
    http://forums.bistudio.com/showthrea...26#post2136126

    ---------- Post added at 10:01 ---------- Previous post was at 08:11 ----------

    And sorted: http://forums.bistudio.com/showthrea...26#post2136126
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  6. #506
    I'm using the normal @CBA folder for ARMA II + Operation Arrowhead. Everytime I try to load a saved or previous mission spot I get an error message, sayin something like: "mission cannot be loaded due to missing contant: acex_ bla bla bla severel acex_ things....."
    I didn't load any other mods. Any ideas?
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  7. #507
    Quote Originally Posted by Cyclone83 View Post
    I'm using the normal @CBA folder for ARMA II + Operation Arrowhead. Everytime I try to load a saved or previous mission spot I get an error message, sayin something like: "mission cannot be loaded due to missing contant: acex_ bla bla bla severel acex_ things....."
    I didn't load any other mods. Any ideas?
    If the mission requires mods, they need to be loaded to be able to play them, but also if you save missions and campaigns with addons loaded you should also load these addons if you want to load the save-games, otherwise you have to revert.

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  8. #508
    Quote Originally Posted by Sickboy View Post
    I'm not sure what you mean, if with auto-updater you mean Six Updater - then there's nothing for the user to do but make sure they have the latest SU version that comes down through auto-self-update, and run the usual Install/Update and Launch/Shortcut actions, otherwise the updated readme assists with manual launching etc.
    This is precisely what I meant, so the quote below is null and void.

    Quote Originally Posted by Sickboy View Post
    No, end-users who follow installation instructions they are also following for 100's of other mods on a near daily basis, should experience no issues. Neither do SU users when updated and synced.
    ____
    So the fix at this time is to add all files from both CBA_A2&CBA_OA into the CBA folder? And the next time it updates we does this again, repetitively.

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  9. #509
    No, the first quote is about Six Updater, the second quote is about users who want to manually install things.
    There is nothing to fix, as there is nothing broken at this time. Unless you can clear up what is supposedly broken according to you.
    If you run CO, you should use @CBA;@CBA_A2;@CBA_OA (or @CBA_A2;@CBA_OA;@CBA, dont matter), either automatically through SU, or manually.

    If you prefer things differently, you have the ability to combine the files into a single folder, or whatever you desire - that's up to you.

    We are still not convinced combining is useful or needed, but always open to actual arguments,
    regardless, you are free to combine / use it how-ever you see fit, but the consequences, good or bad, are yours
    Last edited by Sickboy; Apr 17 2012 at 17:33.

  10. #510
    I've been talking about using SU all this time, not once about a manual install, hence why I'm still replying to you

    Quote Originally Posted by Sickboy View Post
    No, the first quote is about Six Updater, the second quote is about users who want to manually install things.
    There is nothing to fix, as there is nothing broken at this time. Unless you can clear up what is supposedly broken according to you.
    If you run CO, you should use @CBA;@CBA_A2;@CBA_OA (or @CBA_A2;@CBA_OA;@CBA, dont matter), either automatically through SU, or manually.
    The fact that up until a couple of days ago I was only using CBA without CBA_A2 & CBA_OA, this was defined in the six updater preset, so the game was working ok with just CBA, then I updated SU and had some more updates. Since then, it now says I need to use the standalone CBA's for a CO install. Completely opposite to what it previously was, so now there is a dependency on both standalone CBA_A2/OA to use CBA even if you have CO.

    I haven't played or booted SU up in a good while, so I don't know maybe this change has been round for sometime...

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