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CBA: Community Base Addons for A2, OA and CO

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Refer to the readme accompanied with each release to know which cba folders you need for which game editions.

Sickboy,

can you confirm that the start parameters I posted above are correct (in regards to CBA and ACE) if I launch Combine ops from steam (click play on ARMA 2: OA and choose combined ops from the dialog).

because as BlackendZ posted the install instructions for ACE and CBA differ in regards to combined ops:

from the ace wiki:

CBA and ACE are always Required

CBA_OA is only required for Operation Arrowhead Standalone users. Combined Ops users should NOT use it.

from the cba installation on dev-heaven:

If you have the "merged" ArmA II: Combined Operations (ArmA II+Arrowhead expansion), use the @CBA, @CBA_A2 and @CBA_OA mod folders.

from my understanding the steam combined ops release is the "merged" version

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This is how my start parameters looks like when I play Arma2:CO on steam using ACE

-mod=@CBA;@ACE...

Remember to put that in Arma2:OA start parameters and not Arma2.

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Guys can we stop making this harder than it really is?

Old versions of CBA only require @CBA modfolder to be loaded for CO.

New versions of CBA require @CBA;@CBA_A2;@CBA_OA.

As said, refer to the README included with the release! (That's @CBA\readme.txt)

It doesnt matter what other people or webpages write!

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Sorry for the wrong answer, I have not updated in a while so thats why it works for me.

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NP, I get that it is somewhat confusing, not just cause of the change between versions, but also because several sources report differently, which is because there's no official release of the latest version yet.

Hopefully we can release it soon.

In any case, the readme file included with the release should always be used as it belongs to the release.

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Old versions of CBA only require @CBA modfolder to be loaded for CO.

New versions of CBA require @CBA;@CBA_A2;@CBA_OA.

Thanks for clearing that up!

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Hello, I want to report a bug in CBA.

It is exactly this situation with only exception that it happens only if CBA is loaded.

https://dev-heaven.net/issues/32687

Without CBA everything is correct.

Using OA only.

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Hi Sickboy, this link for downloading CBA found on devheaven does not work. Dropbox shut it down for causing too much traffic.

http://dl.dropbox.com/u/18252370/CBA/CBA_v1.0.0pre5_binned%2Bsigned.7z

Would it be possible to put the file somewhere else? It does not have to be fast mirror really.

Wanna test the bug with gear menu.

Sure mate, thanks! Ticket updated with latest build (attached) https://dev-heaven.net/issues/30318

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Hi there!

I'm wondering if it is possible to disable the "You are missing the following mod..." globalChat message? In my case only the server requires CBA, so I would like to turn that off.

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Hi there!

I'm wondering if it is possible to disable the "You are missing the following mod..." globalChat message? In my case only the server requires CBA, so I would like to turn that off.

On the server you can set this in a server-side-addon or in mission:

CBA_display_ingame_warnings = false;

Btw some features of CBA require it to be running on the client, so I hope the addons do not rely on this functionality ;-)

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This is exactly what I was looking for! Thanks a lot!

No worries, it's a DayZ only server in this case. CBA is only used for serverSide. I just don't want to confuse all the ArmA newbies with unnecessary warnings. :)

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This is exactly what I was looking for! Thanks a lot!

No worries, it's a DayZ only server in this case. CBA is only used for serverSide. I just don't want to confuse all the ArmA newbies with unnecessary warnings. :)

DayZ does not use any modifications other than @dayz and @hive. CBA was used on old version with JayArmA2lib, but this has not been used for some time.

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On the server you can set this in a server-side-addon or in mission:

CBA_display_ingame_warnings = false;

Just for a quick clarification, I should run that code in a serverside script? In Domi, for example, in i_server? (the init that runs only on the server). Presumably it's a global variable set up by CBA before the mission scripts run?

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if i have both arma2 and oa, then i only need @cba, right?

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When I start Arma2 it crashes and says "include file x\cba\ui_helper\script_dikCodes.hpp not found". Any idea what's up with that?

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if i have both arma2 and oa, then i only need @cba, right?
When I start Arma2 it crashes and says "include file x\cba\ui_helper\script_dikCodes.hpp not found". Any idea what's up with that?

Start the game with the appropriate modfolder list, refer to the included readme for details.

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Ah, I understand now I need to have -mod=@CBA;@CBA_A2;@CBA_OA for my install.Problem is though, that I don't have enough space in the shortcut target line. :confused:

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Ah, I understand now I need to have -mod=@CBA;@CBA_A2;@CBA_OA for my install.Problem is though, that I don't have enough space in the shortcut target line. :confused:

You can use a batch file instead, or preferably a Launcher.

Also e.g SIX Updater can create shortcuts for you, and it automatically creates batch files when the line is too long.

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Ok thanks Sickboy. I gotta admit I'm a bit scared of Six Updater lol. :D I'll try it...

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Ok thanks Sickboy. I gotta admit I'm a bit scared of Six Updater lol. :D I'll try it...
No worries,

hopefully the soon to be introduced Play withSIX will really change that ;-)

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It's really awesome you keep on working on making it easier to work with Arma2 mods. I have to say Sixupdater is simply too hard for me to use. Play withSix sounds promising. I thought Sixlauncher didn't have enough options. Hopefully Play withSix will have a good balance between features and easy user interface.

Edited by Zorg_DK

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It's really awesome you keep on working on making it easier to work with Arma2 mods. I have to say Sixupdater is simply too hard for me to use for me. Play withSix sounds promising. I thought Sixlauncher didn't have enough options. Hopefully Play withSix will have a good balance between features and easy user interface.

Thanks, NP :)

Our team is very dedicated and committed to delivering you the best in UI / UserExperience (ease of use), Features and Performance :)

The initial release will replace SIX launcher at first, with already additional features available out of the box, while the more advanced SIX Updater features will follow :)

Stay tuned :)

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