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Thread: CBA: Community Base Addons for A2, OA and CO

  1. #471
    The latest 1.0.0pre build is now also up on Six Updater and signed! Updated the ticket with casual download incl signatures as well.
    You can now use SU to use the latest CBA, on any of the supported game families and editions!

    Please take note of the new, somewhat inversed, requirements:
    • Always load @CBA
    • Also load @CBA_A2 if you have A2 Original content
    • Also load @CBA_OA if you have Operation Arrowhead content
    • Also load @CBA_TOH if you have Take on Helicopters content


    So for CO users: @CBA;@CBA_A2;@CBA_OA
    For TOH Rearmed CO users: @CBA;@CBA_A2;@CBA_OA;@CBA_TOH

    Be sure to update SU to v2.9.5pre30 or newer due to bug (https://dev-heaven.net/issues/30369), and make sure to Sync with SU portal after installing the update.

    Full official release probably at the end of this week, after more testing.
    Last edited by Sickboy; Apr 16 2012 at 10:46.
    A.C.E. Advanced Combat Environment

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  2. #472
    Hi

    I have SU 2.9.5pre, and it does not update CBA r178 to r179. It says "No updates found (Current version: 179)" although the mod remains yellow. When I launch the game, it also says "ace_main requires addon CBA_OA_XEH". It also says "x\cba\addons\ui_helper\scriptDik_codes.hpp not found".

    I did not have this problem last night. How could I solve it?
    Thanks

    I did not know that the previous post was actually the answer to my question. Deleting the @CBA folder manually seems to have done the trick.
    Last edited by b1944; Apr 16 2012 at 12:46.

  3. #473
    Quote Originally Posted by b1944 View Post
    I did not have this problem last night. How could I solve it?
    Thanks
    Update to 2.9.5pre30 and sync with SU portal.
    Also make sure you are installing CBA/ACE updates from the official network, as custom networks are of course supported by their respective admins, not me

    If still issues, please create a ticket with log files; http://www.six-updater.net/p/support.html

  4. #474

    Question Server start Parameters

    So for CO users: @CBA;@CBA_A2;@CBA_OA

    So, i have to load all those CBA Mods to Run a Combined Ops Server and Client...?

    Or is it for CO @CBA;@CBA_OA
    and for A2 Vanilla @CBA;@CBA_A2 Before people are going to spam questions....because this is confusing

  5. #475
    Quote Originally Posted by Mac_Spliff=ISK= View Post
    So for CO users: @CBA;@CBA_A2;@CBA_OA

    So, i have to load all those CBA Mods to Run a Combined Ops Server and Client...?

    Or is it for CO @CBA;@CBA_OA
    and for A2 Vanilla @CBA;@CBA_A2 Before people are going to spam questions....because this is confusing
    For A2: @CBA;@CBA_A2
    For OA: @CBA;@CBA_OA
    For CO: @CBA;@CBA_A2;@CBA_OA

    Please take note of the new, somewhat inversed, requirements:Always load @CBA
    Also load @CBA_A2 if you have A2 Original content
    Also load @CBA_OA if you have Operation Arrowhead content
    Also load @CBA_TOH if you have Take on Helicopters content


    So for CO users: @CBA;@CBA_A2;@CBA_OA
    For TOH Rearmed CO users: @CBA;@CBA_A2;@CBA_OA;@CBA_TOH
    Six Updater handles all comfortability and automatically.
    Last edited by Sickboy; Apr 16 2012 at 16:04.

  6. #476
    Guess for some people an autodetection would be more comfy or at least loading CO (A2+OA) only with "@CBA_CO" and TOH+CO with "@CBA_TOHCO"

  7. #477
    Quote Originally Posted by NoRailgunner View Post
    Guess for some people an autodetection would be more comfy or at least loading CO (A2+OA) only with "@CBA_CO" and TOH+CO with "@CBA_TOHCO"
    That auto-detection exists for years now and is called Six Updater Sorry for sounding like a broken record.

    Moved from the ACE Thread:
    Quote Originally Posted by Sickboy
    Quote Originally Posted by Tonci87 View Post
    Sorry to say that SB but that is not a good solution. Owners of CO (wich is the majority of the Arma players) now need all three CBA Mods. It would be much better with a CBA_CO Folder.
    A CBA_CO while technically possible, is not planned for now.
    The new setup is the most flexible possible, supporting all game families and editions (A2/OA/TOH/future, CO/RearmedA2/RearmedOA/RearmedCO) incl the subtle and less subtle requirements.
    From both a usage and a maintenance perspective.

    I also do not see the problem, especially considering the tools available. (While SU brings IMO most comfortability with large mod-sets and dependencies (its all automated) especially for MP communities, and there are other launchers that make it easy as well).

    In any case, CBA feedback please in the CBA thread or preferably the CBA Issue tracker.

  8. #478
    Thanks for moving. Any chance that this idea will be picked up?

  9. #479
    Quote Originally Posted by Tonci87 View Post
    Thanks for moving. Any chance that this idea will be picked up?
    NP, how do you mean picked-up? As responded there are no plans for now for given reasons.

    But willing to think some more about it, but would like to see some more arguments first.

    My first thought is that mixing content into a single folder, or any other mix, anyone can do themselves,
    and redistribute freely either over casual downloads, SU, or other distribution tools.
    The only thing of note is that one should always keep the CBA_UI_Helper.pbo from the CBA folder corresponding with the game exe file you are using.
    So for CO, you must keep CBA_OA's cba_ui_helper pbo.
    For TOH Rearmed A2/OA/CO, you must keep CBA_TOH's cba_ui_helper.pbo
    Last edited by Sickboy; Apr 16 2012 at 16:33.

  10. #480
    Broken record playing: "Not everyone is using SU as dl or/and launcher...." - what's the real issue with "@CBA_CO" or "@CBA_TOHCO"?

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