No clients don't need it for Zeus AI, but they get warning message that CBA is not running (or outdated).
---------- Post added at 02:54 PM ---------- Previous post was at 01:48 PM ----------
Hmm actually I may be wrong about this....
No clients don't need it for Zeus AI, but they get warning message that CBA is not running (or outdated).
---------- Post added at 02:54 PM ---------- Previous post was at 01:48 PM ----------
Hmm actually I may be wrong about this....
"Gentlemen, you can't fight in here... this is the War Room!"
"Always remember, opinions are like assholes...everybody's got one." - D. Devito
It's not the presentation of credits that annoys me, it's the fact that this happens when switching menu screens because the backgrounds are "missions". I'm perfectly happy with a second or two pause before a mission kicks off, but when I'm trying to switch from Editor to MP to test something and I'm getting 5-6 seconds of pause and having to reclick because my menu option didn't get selected because CBA is initializing things that will never be used that drives me to murder.
Remove CBA's routines while not actually in a mission and I'll be splendidly happy. Nothing should be running during menus.
Yes! Just remove the post-init splash at the menus and I'd be happy. I understand it running for actual missions but the delay at the main menu is a pain.
On the contrary, there are mods out there that use CBA that really don't need to. It's easy to remove the dependency, make alternate adjustments and not lose any functionality.
Personally I believe CBA should have been released as a library of script files as opposed to a compiled mod. Then mod makers could pick and choose what they need and incorporate it into their own mod in a way that bypasses the issues with CBA splash.
Ultimately the problem arises due to the way CBA is deployed. Since the issue is with XEH, mods that use CBA but don't use XEH will still suffer from the splash screen when in fact it is totally unnecessary.
So no, my changing mods to remove CBA is not extreme, it's smart.
Lastly, spend any decent amount of time in the editor working on a mission or mod while testing it and you'll soon come to understand why it's such a pain in the ass. If you do and it doesn't bother you, well I guess that just makes you more tolerant of simple annoyances than me.
Last edited by Grizzle; Aug 21 2010 at 20:20.
Ah - the "really don't need to use it" argument. Hard to argue with an opinion. So I won't bother.
If you knew what I wrote for the ACE team, directly and indirectly, you'd not bothered with the "any decent amount of time in the editor" quip. But in the spirit of educating the ignorant - yeah I have spent a great deal of time in the editor, testing and retesting. Seeing that list of credits in my face over and over again bugs the hell out me - but I've learned to tolerate it. For one thing, am too busy coding to be bothered with tearing up perfectly good code to get rid of such a minor issue.
If CBA offered it's routines on the side as scripts along with pbos, that'd be great - choice is good. I'd still stick with the pbo's so my code does not need a new release when bug fixes come out and to avoid bloat.
Instead of slamming the CBA authors, prefer to work with them in a coorperative vs confrontational manner. If that becomes impossible, then I'll just quietly stop using it and move on - I know them well enough to know bashing them in forums would accomplish nothing.
"You are touched by darkness. I see it as a blemish that will grow with time. I could warn you of course, but you would not listen. I could kill you, but someone would take your place. So I do the only thing I can – I go."
Is there a way to suppress the "cba_versioning - cba - Version Mismatch!" spam short of editing cba_versioning myself? We run @CBA on the server and permit it on the clients as a requirement of ACRE (only). I think it highly unlikely that two version numbers (last stable a.k.a. b116 and current development a.k.a. b118) will cause any issues and I'm more than happy with the version control available through signature keys.
Reading through the previous posts here, I see that the crediits thing on loading pages have been
mentioned already and on the menu, I was going to make a post here about it I thought it was some error
i was getting, as it has become rather annoying where i am waiing for a mission to load
nd all of a sudden the page goes to another loading page with credits on it.
Is there a way to remove this?
its hard to get anything done when your waiting for "other" stuff to load that really
dont need to be there, the faster I can get from the editor to ingame,
and back again is what is ideal, and I'm sure many can share my plight, as I do theirs.
just putting my 2 cents in.
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My last comment on the subject. I have never bashed any community developers nor will I ever. I also don't consider my stance to be confrontational as I have never addressed the developers directly or asked them to change anything. I find the splash screen annoying and have taken steps to remove the annoyance. End of story.
I have the CBA credits load on me right when I get ingame, it loads like 3 times,
when a mission starts to load, while Im loading and then once i get ingame then it comes up again,
its getting rather tiring waiting for all this stuff, its becoming a waiting game and or
chore just to get something done in the editor, as before it was a quick switch.
I looked at the CBA files and there is a file that says UI,
but have no idea what to do there, is this being worked on?
Tozzifan
Did you or does anyone have an answer to this? Up until 6 weeks ago or so, I had ACE 2 installed on my PC but my HD crashed, so when I got a new one, I also upgraded to Win7 so I had to reinstall the game and every mod from scratch. I am now trying to install ACE 2 again and it works if I start the game through the Six Updater, but if I use my CO shortcut, I get that very same message and I cannot find that file at all. Also, starting ACE through Six Updater doesn't bring up any other mods or addons I have, which I need.