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Thread: CBA: Community Base Addons for A2, OA and CO

  1. #1

    CBA: Community Base Addons for A2, OA and CO

    Current version: 1.0.1pre2 (build 196)

    This release is intended for users of all three variations of Arma 2 - the original ArmA 2, ArmA 2 Operation Arrowhead and ArmA 2: Combined Operations.
    Now comes in only one mod folder, @CBA_CO. You no longer need to load up to three different mod folders.

    Just load @CBA_CO

    Key Changes
    • 1.0.1 requires ArmA II 1.62 beta build 100697 or later. (Get the latest ArmA II betas from here)
    • This means that on Linux dedicated servers, you must copy the addons and dta beta game data folders from Expansion/beta/Expansion on your Windows computer into expansion/beta/expansion on the Linux server and edit the start script (arma2oaserver) to look something like this:
      OTHERPARAMS='-cpucount=2 -beta=expansion/beta;expansion/beta/expansion -mod=@cba_co;@other;@mods;@go;@here'

    Full documentation is available at DevHeaven
    The issue changelog is available here


    The addons, manual, functions reference and complete sources are included in the release.

    See here (Download page)

    If you play with the current, official, non-beta ArmA II OA/CO 1.62 patch, you must use the previous 1.0.0 version:

    This version still needs you to load at least two and possibly three mod folders:

    • ArmA II:
    • ArmA II: Operation Arrowhead
    • ArmA II: Combined Operations
    Last edited by Killswitch; Mar 16 2013 at 10:35. Reason: 1.0.1pre2

  2. #2
    First Lieutenant Manzilla's Avatar
    Join Date
    May 30 2007
    In the lab cooking up some serious s#%t!
    Quote Originally Posted by Killswitch View Post
    FIXED: High Command missions would give the HC commander control of units outside his assigned command hiearchy.
    So this was causing that. I couldn't figure out which mod was doing it, if any at all. I kinda thought it was a problem that popped up with the release of OA.

    I found a work around but it's nice to know I can change it.

    Thank you.


    Just removed the workaround(an extra Subordinate Module sync'd only to an existing Sub Module) and everything worked!

    Thanks Killswitch!
    Last edited by Manzilla; Jul 24 2010 at 13:42.
    (God damn bananas..... again)

    Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'.

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  3. #3
    Maybe this was why every time I play OA combined with Ace online I got a timeout then eventually crash to desktop, will check it out thanks.

  4. #4
    Retired Moderator Foxhound's Avatar
    Join Date
    Jun 6 2005
    The Netherlands
    Updated release frontpaged on the Armaholic homepage.

    Visit | Visit

    Public FTP available, just check the FAQ.

    HMM........wonder what it is huh?

  5. #5
    Quote Originally Posted by blackpulpit View Post
    Maybe this was why every time I play OA combined with Ace online I got a timeout then eventually crash to desktop, will check it out thanks.
    If your timeout problems happen when you access an ammobox (gear dialog) then it is related to a bug in OA 1.52. It's fixed in the OA beta patches.


  6. #6
    CA_Modules_Alice2? Missing? I'm getting an error msg with the new version about EEH requiring this.

  7. #7
    Chief Warrant Officer Fox '09's Avatar
    Join Date
    Jun 5 2009
    are you running combined operations or just oa
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  8. #8
    I have CO, but only launching A2 from a launcher. I had the previous version of CBA and all was working well. I dl the latest and placed only the @cba (letting it over-write) from the archive and now get the error msg I mentioned.

  9. #9


    Thanks for the update!

    MfG Lee

  10. #10
    Hey guys!

    I'm getting an error when playing my self created little test missions. I will see if its also on SP / MP games.

    "CBA seems to be installed, something seems to be wrong with XEH ... Contact authors" Something like that.


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