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Thread: Mythbusters ArmA edition.

  1. #191
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by walker View Post
    Hi all

    Added myth that "anti TK functions were no longer working due to the enabling command being turned off in a patch" Mythbusted.

    Kind Regards walker
    No, don't add that because you are wrong. Maybe Suma or another developer will have to confirm, but serverCommand doesn't work since 1.59. They disabled it.

    We've tested as well and it doesn't work.
    Last edited by GossamerSolid; Jun 30 2011 at 20:18.

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  2. #192
    Hey guys, I tried a simple AI awareness experiment after read this helpful mythbusters thread. During the experiment, I felt 'head position - up or down' is pretty important. can someone check this out?
    Last edited by su79eu7k; Aug 10 2011 at 07:14.

  3. #193
    Quote Originally Posted by su79eu7k View Post
    Oh, during the experiment, I felt 'head position - up or down' is pretty important. can someone check this out?
    I doubt it, the hiding in grass is done mathematically, as opposed to bushes wich actually block the AI's view, so any head movement in the same position (prone, crouch, standing) should make no difference.
    Last edited by NeMeSiS; Jul 8 2011 at 02:47. Reason: Why the hell did i replace standing with aware yesterday?

  4. #194
    I don't think the headup-head down makes any difference, unless it increases your bounding box height maybe which might impact on the statistical chance of your being seen.
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  5. #195
    Quote Originally Posted by DMarkwick View Post
    I don't think the headup-head down makes any difference, unless it increases your bounding box height maybe which might impact on the statistical chance of your being seen.
    I'm pretty sure it doesn't. Once again, ignorance is bliss. Maybe 50% of the whole simulation is not really happening .

  6. #196
    From my observations head movement indeed makes no difference. However the movement (and its speed) of everything else does.

    Slowly crawling in the grass makes you much less visible to AI (and humans too obviously) than crawling fast.

  7. #197
    Okay, Now I agree. And may know why I felt like that. Maybe it's because of some geographical. When I testing that noise/ghillie suit/tube effect, (Even if it's not captured on that video) I moved once or twice my position. Maybe it's the reason of my misunderstood.

    Ignore about head position thing in my video. I will add comment about that.

    Thank you all and all your feedbacks.

  8. #198
    Instead of testing head position, aim at the sky with your weapon. This will raise your whole torso above the level of the grass.
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  9. #199
    Quote Originally Posted by maturin View Post
    Instead of testing head position, aim at the sky with your weapon. This will raise your whole torso above the level of the grass.
    It will make no difference. Your visibility will still be mathematically calculated, regarding only the surface and stance you're in. I guess line of sight will be involved, only if that calculation gives "OK for visible", and there are objects (no grass) between you and the AI. Let's not forget though, that there's gonna be a big element of randomness included (to avoid predictability and also to hide all the trickery ), and any tests should remember that.

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