Hey guys, I tried a simple AI awareness experiment after read this helpful mythbusters thread. During the experiment, I felt 'head position - up or down' is pretty important. can someone check this out?
Last edited by su79eu7k; Aug 10 2011 at 07:14.
Last edited by NeMeSiS; Jul 8 2011 at 02:47. Reason: Why the hell did i replace standing with aware yesterday?
I don't think the headup-head down makes any difference, unless it increases your bounding box height maybe which might impact on the statistical chance of your being seen.
From my observations head movement indeed makes no difference. However the movement (and its speed) of everything else does.
Slowly crawling in the grass makes you much less visible to AI (and humans too obviously) than crawling fast.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Okay, Now I agree. And may know why I felt like that. Maybe it's because of some geographical. When I testing that noise/ghillie suit/tube effect, (Even if it's not captured on that video) I moved once or twice my position. Maybe it's the reason of my misunderstood.
Ignore about head position thing in my video. I will add comment about that.
Thank you all and all your feedbacks.
Instead of testing head position, aim at the sky with your weapon. This will raise your whole torso above the level of the grass.