You TP where you couldnt be seen, and AI was thinking you were still at your old position, what is wrong with that? oO
I fear I'm missing smtg![]()
You TP where you couldnt be seen, and AI was thinking you were still at your old position, what is wrong with that? oO
I fear I'm missing smtg![]()
Last edited by whisper; Jul 27 2010 at 14:50.
Whisper / Kalbuth / MrK
ex-OFrP member.
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Planetside 2 / Tribes Ascend, member of Formido Clan
They don't know, they perceive you 300m away from there. LOL you lost me.
They say :
My knowsAbout is 1.4
I think you are at a position 300m away from your real position.
Ie, they look for you at a very wrong position, not your current one
I think he is talking about that once you open fire and show your location, the AI will find you and even if you teleported yourself out of LOS and into hiden place before they will still pinpoint you out.
The one thing the video did not show is that if there is any unit scanning for incoming fire at different direction and spot you just as you teleport out infront of their LOS
Last edited by 4 IN 1; Jul 27 2010 at 14:56.
-Travis Haley - Magpul Dynamics - Art of the Dynamic ShotgunI don't use a pump to scare somebody. I use a pump to shoot somebody.
-Christ Costa - Art of the Art of the Tactical Carbine 11911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
But that is completely untrue, which can be proven by this post:
http://forums.bistudio.com/showpost....&postcount=101
Once you teleport the AI will only know about the last position they saw you in.
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That is the last part of the video and that does not show the problem
The second part of the video shows the problem.
0:00 till 0:28 shows that my teleportation location is invisible.
0:28 till 0:47 shows that if i fire, then teleport to my invisible location i am somehow visible. This is the problem. The AI ignores the grass once they have a knowsabout about you, no matter how small.
0:47 till the end shows that if you hide somewhere else (not grass), everything works fine.
Richie did you even watch my video? It is very different compared to the video you posted. I am hiding in grass, he is hiding by distance, terrain and objects.
Last edited by NeMeSiS; Jul 27 2010 at 14:59.
Hi Bouben
I have altered the layout of the post I made in order to hopefully make it more easy to understand and to conform to a more formal scientific format. I must have been doing it while everyone else was reading and posting. Seems this is a popular thread
Bouben, I am not stupid. I am of course testing by firing at the enemy from intial location as well as doing the control test.
Abstract from the test
The findings are that:
1) An AI or AI Group Stimulated to combat mode can see and identify an entity as enemy at ~100m; but will not scan for you or spot you if you do not stimulate them by firing at them from the original location first unless you are under ~100m.
2) An AI or AI Group Stimulated to combat mode by firing from the initial position can see and identify an entity such as a teleported entity, that is not moving or firing as unknown at ~200m and under.
3) An AI or AI Group Stimulated to combat mode seeing an entity identified to be unknown will send out a search party toward the unknown in order to verify it as enemy and at ~100m identify it as enemy and engage it.
These AI spotting and target identification distances seem IMHO reasonable. I can do the same against camouflage cloths in open flat ground and can spot anomalies actually further than AI, in both real life and ArmA.
Kind Regards walker
Last edited by walker; Jul 27 2010 at 15:06.
You are only a bullet away from being stupid.
awww kaayyy
....