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Thread: Mythbusters ArmA edition.

  1. #141
    You TP where you couldnt be seen, and AI was thinking you were still at your old position, what is wrong with that? oO
    I fear I'm missing smtg
    Last edited by whisper; Jul 27 2010 at 14:50.
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  2. #142
    Quote Originally Posted by whisper View Post
    You TP where you couldnt be seen, and AI was thinking you were still at your old position, what is wrong with that? oO
    No, they know my TP'ed position. A position i am not visible in if i am not known about beforehand. A position far away from when i was firing.

  3. #143
    They don't know, they perceive you 300m away from there. LOL you lost me.

    They say :
    My knowsAbout is 1.4
    I think you are at a position 300m away from your real position.

    Ie, they look for you at a very wrong position, not your current one

  4. #144
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    I think he is talking about that once you open fire and show your location, the AI will find you and even if you teleported yourself out of LOS and into hiden place before they will still pinpoint you out.

    The one thing the video did not show is that if there is any unit scanning for incoming fire at different direction and spot you just as you teleport out infront of their LOS
    Last edited by 4 IN 1; Jul 27 2010 at 14:56.
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  5. #145
    The Official ArmA2 Pied Piper richiespeed13's Avatar
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    Quote Originally Posted by 4 IN 1 View Post
    I think he is talking about that once you open fire and show your location, the AI will find you and even if you teleported yourself out of LOS and into hiden place before they will still pinpoint you out.
    But that is completely untrue, which can be proven by this post:

    http://forums.bistudio.com/showpost....&postcount=101

    Once you teleport the AI will only know about the last position they saw you in.
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  6. #146
    Quote Originally Posted by whisper View Post
    They don't know, they perceive you 300m away from there. LOL you lost me.

    They say :
    My knowsAbout is 1.4
    I think you are at a position 300m away from your real position.

    Ie, they look for you at a very wrong position, not your current one
    That is the last part of the video and that does not show the problem
    The second part of the video shows the problem.

    0:00 till 0:28 shows that my teleportation location is invisible.
    0:28 till 0:47 shows that if i fire, then teleport to my invisible location i am somehow visible. This is the problem. The AI ignores the grass once they have a knowsabout about you, no matter how small.
    0:47 till the end shows that if you hide somewhere else (not grass), everything works fine.

    Richie did you even watch my video? It is very different compared to the video you posted. I am hiding in grass, he is hiding by distance, terrain and objects.
    Last edited by NeMeSiS; Jul 27 2010 at 14:59.

  7. #147
    Quote Originally Posted by Bouben View Post
    I don't know if I understand your article well, but the point is, that you should test AI's seeing capabilities after you've attacked them. Nothing else. Stealth test without showing yourself to enemy is pointless.

    I was told by Nemesis recently that he's preparing a explanation video at the moment. So lets wait for it.
    Hi Bouben

    I have altered the layout of the post I made in order to hopefully make it more easy to understand and to conform to a more formal scientific format. I must have been doing it while everyone else was reading and posting. Seems this is a popular thread

    Bouben, I am not stupid. I am of course testing by firing at the enemy from intial location as well as doing the control test.

    Abstract from the test
    The findings are that:
    1) An AI or AI Group Stimulated to combat mode can see and identify an entity as enemy at ~100m; but will not scan for you or spot you if you do not stimulate them by firing at them from the original location first unless you are under ~100m.
    2) An AI or AI Group Stimulated to combat mode by firing from the initial position can see and identify an entity such as a teleported entity, that is not moving or firing as unknown at ~200m and under.
    3) An AI or AI Group Stimulated to combat mode seeing an entity identified to be unknown will send out a search party toward the unknown in order to verify it as enemy and at ~100m identify it as enemy and engage it.

    These AI spotting and target identification distances seem IMHO reasonable. I can do the same against camouflage cloths in open flat ground and can spot anomalies actually further than AI, in both real life and ArmA.

    Kind Regards walker
    Last edited by walker; Jul 27 2010 at 15:06.

    You are only a bullet away from being stupid.

  8. #148
    Quote Originally Posted by NeMeSiS View Post
    That is the last part of the video and that does not show the problem
    The second part of the video shows the problem.

    0:00 till 0:28 shows that my teleportation location is invisible.
    0:28 till 0:47 shows that if i fire, then teleport to my invisible location i am somehow visible. This is the problem. The AI ignores the grass once they have a knowsabout about you, no matter how small.
    0:47 till the end shows that if you hide somewhere else (not grass), everything works fine.
    Got it, thks

    In terms of position, is your TP position in the frontal arc of AI looking at your old position? If yes, can you try tp behind them?

  9. #149
    Quote Originally Posted by whisper View Post
    Got it, thks

    In terms of position, is your TP position in the frontal arc of AI looking at your old position? If yes, can you try tp behind them?
    No, i am done with this.

  10. #150
    awww kaayyy


    ....

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