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Thread: COOP 20 Takistan Force (OA)

  1. #1

    COOP 20 Takistan Force (OA)





    COOP 20 Takistan Force

    Current Version: 1.07

    Basic concept:

    From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of Takistan.

    Every player is his/her own squad leader, being able to recruit AI squad members of all types (like in Warfare, without the money).
    There are different slots to fill by players, each with its own responsibilities:
    • Common Infantry
    • Crewmen
    • Pilots
    • Sniper
    • Commander

    There are 16 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
    A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".

    Missions already implemented:
    • Clear Location.
    • Search and destroy an ammo cache.
    • Destroy an enemy Anti-Air radar and SCUD launcher.
    • Search and rescue a shot down blackhawk pilot and destroy the blackhawk wreck.
    • Find and stop an enemy convoy.
    • Bring a supply truck to a solitary outpost - be prepared for ambushes.
    • Several "Investigate xyz" tasks, each with an individual outgoing.
    • Capture an enemy officer and bring him to your base.
    • Relieve an ambushed friendly squad.
    • Mark an enemy fuel dump with an IR Strobe.
    • Detect and destroy Takiban Camps around a location.
    • Support friendly forces in a large scale engagement.
    • Mini-Insurgency: Gather intel about a weapon cache's location and destroy it.
    • Clear the street of a location of AT mines.
    • Mark Anti-Air installations with laser for artillery.

    The whole mission is built as a "framework" where everyone with a bit of scripting knowledge can easily add self-made missions to it - a template mission with instructions is enclosed.


    Features:
    • AI recruitment
      Dependent on the player's class there is a choice of possible AI units which can be recruited.
      The maximum group size can be set as mission parameter.
    • Advanced Artillery Request System
      A virtual interface for calling in fire missions, based on polar coordinates. This interface is connected to artillery batteries built by the player and can be used when the player orders his/her AI into the batteries as gunner.
      Having artillery cannons constructed decreases the number of AI units which can be recruited.
    • Advanced Injury System
      Allows to set different Damage Tolerance values as Mission Parameters.
    • Settings dialog
      Simply change viewdistance and terrain details at any time by pressing your "Teamswitch" key.
    • Dynamic number of enemies
      One can set a mission parameter to disable or double the amount of enemy infantry or enemy vehicles. However, the number of possible enemies depends on players currently playing on the server.
    • Air support
      Snipers can make use of the laser designator to call in AI controlled A10 bomber.
    • Rallypoints
      Deploy rallypoints as additional respawn points.

    Furthermore:
    • Random Enemy Air Patrols
    • Random Enemy Foot Patrols
    • Random Enemy Camps covering the whole map
    • IEDs covering the whole map

    ... and some more stuff to be discovered on your own.




    Remarks:
    • Can be played alone as well.
    • Easy to extend and customize.
    • In case you want to reuse, modify, edit, expand, break, port or whatever (parts of) this mission, you are actually welcome to do so. Please don't ask me for permission. Just remember to give credits appropriately.



    Required Addons:
    • The versions on Takistan/Zargabad have no requirements.
    • On all other islands as well as all FHW edits, Combined Operations is required.
    • For the ACE versions, of course the ACE mod needs to be loaded additionally.



    Changelog:
    Spoiler:

    Download Links:



    Please report bugs, issues or suggestions on dev-heaven.net


    Hf.
    Last edited by Bon; Jan 21 2012 at 15:43. Reason: added armedassault.info mirror

  2. #2
    for some reason i can't upload this to my server - is the mission file definitely ok?
    "Gentlemen, you can't fight in here... this is the War Room!"

    "Always remember, opinions are like assholes...everybody's got one." - D. Devito

  3. #3
    Bon ...... you know how to make the most epic missions

  4. #4
    excellent mission Sir,enjoyed quite a few hours on it tonight
    I like how you got no timelimit so you can setup a team,get decent gear and make a plan - you need to be carefull when traveling and it has a high replaybility factor due the randomization

    Played it with CivLife enabled and EnemyAA/Air (?) enabled and while i enjoyed the Air part i noticed the civilians warp/lagg/bugg along the map/on houses/in the air but that is a minor issue which didnt effect gameplay at all
    But we couldnt solve the "Save the pilot" task even we cleared the city from enemy presence,destroyed the BHwreck- the pilot was no where to be found
    Then we got raped (cant say it other way) by a random tank patrol eleminating anyone that was about to board the landed BH ... no survivors

    So,like said


    btw i highly expect you to make (even) more awesome epic missions like "Enemy of my enemy" was,that one is in my all time fav
    Cheers
    Last edited by TheScar; Jul 24 2010 at 03:31. Reason: addition

  5. #5
    Gunnery Sergeant Bon's Avatar
    Join Date
    Jun 4 2009
    Location
    Germany
    Posts
    556
    Author of the Thread
    Alright, thanks for the first feedback guys.

    @Mandrake:
    Apparently the file is ok.

    @TheScar:
    Whenever you have to find something, it is most likely hidden in a building, what, to be honest, makes it even harder to detect. BUT - there is an easy way to approach this: reconnaissance.
    Where all enemies get waypoints by the patrol script, there is usually a "guard" group of 3 to 5 soldiers guarding the target, not moving at all.
    Get yourself to an overwatch position, increase viewdistance if necessary, and search for those view guys standing around in a circle. There'll be what you're looking for.
    Note: once the enemy detects you it'll be hard to distinguish the guards from the rest of the opposition forces, as all lie down, starting to shoot and go crazy and stuff... But that's what reconnaissance means as well I guess - remaining undetected.
    Btw, although it can hardly be achieved on a public server, this is exactly what the sniper role is supposed to do.


    Hf.

  6. #6
    the issue is not a lack of reconnaissance,we searched the whole town for 30min after we cleared up and still couldnt manage to find the pilot
    Today/atm we r just playing it and got the mission to "Search/Destroy Cache" - fine,cleared enemy resistance,searched the crate,found it,charged it - no effect
    Took 2 more satchels - no effect
    Used the Abrams main gun - no effect
    Gone back to base,picked up 6 more charges - no effect

    The crate was on top of a house stair/maybe partly clipped into it,maybe thats a issue?
    4th mission,just like yesterday with the Pilot task
    cheers

  7. #7
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,966
    From the short time I have been playing this mission, it is GREAT. Good job.

    Works well on a dedi server.

    Kremator

    PS is there enemy arty ? As twice I was targetted in base !

  8. #8
    Amazing mission as usual, Heckmann.

    Allen

  9. #9
    As ever awesome but needs more Waldo
    Pc Format Official Runner Up Award 2010

  10. #10
    Bon, a few secs after you left the server this evening we won the mission!
    Awesome gameplay, awesome mission! The ambush situation after we cleared the village was outstanding. More of that! Cant await the next round.

    But the enemies in the convoy mission could be beefed up a bit and the targets could be a bit closer or more encounters while on route! (I still would love a kind of small FARP solution)

    by ghost

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