If the target is within visual range you should be able to lock on immediatly. Works fine for me.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
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Make sure you fly high enough (1000m+) and from an angle where no topology blocks the sight of line to the target area.
As already said, it uses the BIS lasertargeting simulation, therefor it shares it's limitations, which one is that you got to have line of sight to the target.
@Derbysieger
if the irScanRangeMax of the planes config is big enough, also BVR locking works as long the target is not blocked behind topology or other objects.
Also if targeting objects, better place the marker at the buildings edge, not in the middle of it. The building could hide the laserobject created and therefor making lock impossible or only from certain angles/distances.
The systems has it flaws so if you could do a better, go ahead.
:EDITH:
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Last edited by [FRL]Myke; Feb 12 2011 at 11:32.
The glt_missilebox_config.pbo causes:
Reason it lacks CAAir_E in requiredAddons. Thanks.Code:Updating base class ->A10, by ca\air_e\config.bin/CfgVehicles/A10_base/
Edit: While you are at it also remove access = 1; and class PreloadBanks{}; from cfgAddons.

After installing the 3.2 I got BIS Su34s with the following weird weapons configuration instead of the BIS one: GLT_Ch29LauncherLaser + GLT_Ch29Launcher_IR
These weird weapons are not BIS and are not the correct GLT ones (GLT_CH29T_Launcher and GLT_CH29L_Launcher, which are already supported for the GLT Su34 variants).
So installing 3.2 is ATM rendering this missile box incompatible with MMA at least for the BIS Su34. Removing glt_missilebox_config.pbo fixes the problem, so I guess the problematic config is there.

These are parts of the now included airweapons replacement pack. Sadly BIS planes aren't (visually) compatible with Missilebox weapons, therefor the special variants.
I can switch back the SU-34 to default BIS and make this variant separately, no biggie.
Myke
One comment
THis news say that Raytheon is going to restart the production of the AG;-65 E /Laser Guided Maverick
http://www.defenseindustrydaily.com/...issiles-05397/
Do you plan to add a laser guided version of the Maverick?
It could be quite useful
Just a suggestion
Anyway
GOOD WORK!!!!
Don't ever argue with an asshole, he will bring you down to his level, and there he will win you by means of experience
If there is no way to use missilebox variants with the BI Su34, then it would be definitively better to keep with the original BI config for it as we already have the other GLT Su34s fully compatible with the missile box weapons, or just create another version of the BI Su34 with that GLT_Ch29LauncherLaser + GLT_Ch29Launcher_IR configuration (same as you did for A10 and AV8)
Anyway, GLT Ch29T/L dont look that bad loaded in the BI Su34, and as soon as you get in your plane, how these missiles look doesnt matter anymore.
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Please speak for yourself.....and as soon as you get in your plane, how these missiles look doesnt matter anymore.
For me this looks horrible, even more as it is unnecessary if BIS spent one minute more to think about proxy weapons.
However, already switched back default BIS planes to default loadout (model replacement remains but this doesn't affect magazine and/or weapon classnames) and added the other variant as additional planes.
@Mankyle
Good suggestion, expect AGM-65E in the next update available.