All missions are tested on Veteran with Zeus AI mod and SLX mod.
OPERATION ARROWHEAD MISSIONS
Last night at 2330 Hours a US Army UH-60 Black Hawk was shot down over Taliban territory in the mountains of Central Wardak province, Afghanistan. HQ refuses to send in UAVs in fear of losing them to the Taliban, so they have decided to send in a Delta Force team codenamed Savior to find the chopper and recue the crew consisting of pilot Evan Williams and a Ranger squad. They must be rescued from the Taliban ASAP.
Features
Spoiler:
Single Player stealth CSAR
Randomly spawning Chopper and hostage
Enemies patrolling inside houses
Rooftop enemies
IED's
Random Patrols
Briefing and briefing weapon selection
Large AO (Nearly the entire Northwest area of Takistan)
Intro
BIS
McNools: Tier One Operators
Tophe: Random House Patrol Script
Known Issues:
- None known
Changelogs
Spoiler:
Changelog [v1.1]
Spoiler:
-Added end trigger which I forgot for v1.0
-Added thermal scope to marksman so he's not blind in the dark
Changelog [v1.2]
Spoiler:
- Fixed Thermal Thermal scope not working correctly
Changelog [v1.3]
Spoiler:
- Used 'sideradio' instead of the messy all caps 'sidechat'
Changelog [v1.4]
Spoiler:
- Added new objective
- Thermal scope is for sure working now
- A few more enemies added at various locations
Changelog [v1.5]
Spoiler:
- Added Task Hints
Changelog [v1.6]
Spoiler:
- Added intro
- Added some more enemies to the Northern areas
- Added extra dialogue for immersion
Changelog [v1.7]
Spoiler:
- Made so mission fails only if both the Rangers and the Pilot are KIA
- Fixed some text
- HQ will now tell what the detonator looks like
- Minor edits of intro
Changelog [v1.8]
Spoiler:
- Added Co-op [5 player] version
- Added more enemies around UN Outpost and random MG teams to various locations
- Made the UN Outpost feel more alive; Buffed up UN defences
After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time.
Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts.
Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area
Features:
Spoiler:
Single Player
IED's
Dynamic Battles and objective
Random Patrols
Town Generator
Snipers in buildings
Enemies on rooftops
Ambient Civilians
Briefing and briefing weapon selection
Intro
BIS for endless hours of fun
Schnapsdrosel: Desert USMC Units
EMERY: IED objects
JW Custom: USP script
Tophe: Random House Patrol Script
Everyone who helped me over time in the editing section
Known Issues
- None known
Changelogs
Spoiler:
Changelog [v1.1]
Spoiler:
-Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5)
-Added some more snipers
-Added more rooftop enemies
Changelog [v1.2]
Spoiler:
- Added better opening text like in A Warm Welcome
- Fixed some enemy patrols
- Added briefing weapon selection
Changelog [v1.3]
Spoiler:
- Used 'sideradio' instead of the messy all caps 'sidechat'
- Readded the dialogue fix which I accidentally removed from last version
- Made some patrols more random
Changelog [v1.4]
Spoiler:
- Added Task Hints
Changelog [v1.5]
Spoiler:
- Added AAN intro
- Added new objective and militia camp
- Added random house patrol script by Tophe
Changelog [v1.6]
Spoiler:
- Added Co-op [6 player] version
- tasks added and previous ones reworked
- Much more free when it comes to objectives
- More enemies to reduce mindless walking
- Added hand built and occupied US Army COP 'Takil'
- Reworked map markers
- Added much more dialogue
- Fixed typo's in old text
- Replaced IED's which were causing a graphical glitch
- Added new features to Intro
- Many smaller edits also added
Changelog [v1.7]
Spoiler:
- Removed Ambient Civilian module for performance
- Removed several enemy lookouts and patrols for performance and realism
- Made more enemies random for replayability
The ChDKZ have spread across Europe bit by bit since the start of the conflict between the CDF and the ChDKZ in Chernarus. There has not yet been a terrorist attack from the group outside of Chernarus and Russia until now...Several hours ago a Power Plant in central Poland was attacked by the insurgents who killed countless civilians and armed guard personel.
Polish police units are unable to deal with the situation so the Army was called in to take control of the area and eliminate the murderous ChDKZ threat from the area before they spread and take over like in Chernarus...
Features:
Spoiler:
Single Player
Uses Vilas' Polish units and Topas' Retextured Vehicles
Play as Infantry squad, not a Special Forces team
based off of Arma 2 campaign
Briefing (Of course)
Intro
BIS for Arma 2 and OA
Goeth for his amazing Podagorsk map
Vilas for his great Polish Units
Topas for his Polish vehicle retextures
Tophe: Random House Patrol Script
Known Issues
- None known yet, please report if found
Changelogs
Spoiler:
Changelog [v1.1]
Spoiler:
- Added Co-op [8 player] version
- Added the First Aid modules not added in v1.0
- Added more ChDKZ enemies and dug in positions. They are much more formidable now
- Removed useless things effecting FPS
- Increased fog and weather has been made heavier for FPS gain
Changelog [v1.1a]
Spoiler:
- Removed Extra Units addon which was accidentally added to mission
Required addons: (NOTE: While SLX Mod isn't required [As with all my missions] it is recommended for this mission, mainly for immersion and for effects which is pretty important for this mission and may not appear to be as immersive with vannilla effects, it is up to you whether you wish to download SLX as, like I said, it is not required)
Iraq, 2003: Coalition forces strike Baghdad, the Iraqi Republican Guard and their Jihad insurgent allies dig in and prepare for the assault. USMC Force Recon teams and infantry convoys attack from the West, Sierra 1, a Scout Sniper team, join the assault and are tasked with eliminating two Republican Guard officers and a Jihad insurgent warlord to throw any organization of the defenders into disarray...
Features
Spoiler:
- Single Player and Co-op [4 players] versions
- Heavy combat ambience
- Briefing and briefing weapon selection
- Realistic (Unless it was hurting gameplay)
- Random Patrols
- Random rooftop enemies