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Thread: move in cargo

  1. #11
    Gunnery Sergeant
    Join Date
    Nov 24 2006
    Posts
    412
    Author of the Thread
    yeah im a jerk i was using a chopper with no passenger room LOL sorry

  2. #12
    Quote Originally Posted by Breeze View Post
    yeah im a jerk i was using a chopper with no passenger room LOL sorry
    haha, nice. I've had that sort of thing happen before to me.

  3. #13
    Hey!
    Sorry to bump this dusty thread but I'm trying to put a unit in a MG nest (MG1) using "this moveInCargo MG1". But it's not working.
    Any idea how I should proceed?
    I tried to give a "get in" waypoint but it didn't work either.
    Last edited by 50.cal; Jul 25 2012 at 02:21.
    Spoiler:

  4. #14
    For nests try moveInGunner instead.

  5. #15
    Wow thx for the quick answer! works perfect!!!
    I'm playing around with the 3d editor, mostly to have easy getpos.
    After converting the file back for 2d use I will merge it with a simple mission I've made. and thx to you now I will have some units to man those guns
    Thx again for your help.

  6. #16
    Set up a trigger that runs a script like this:

    Code:
    _mypos = getpos player;
    _myDir = getDir player;
    _hint = format ["%1  %2", _mypos, _myDir];
    hintSilent _hint;
    copyToClipboard _hint;
    Move to where you want a unit to be and run the trigger. It'll copy your current position and direction to the clipboard and display it as a hint. Then use it for your eventual setPos. You can even format it as a setPos command so you just paste in the code if you want.

  7. #17
    Thx for the hints. But how should I use it? shall I go in preview mode each time?

  8. #18
    Yeah, I actually use that as part of "Editor Dude", it's a custom unit that can teleport, slow time, drop to camera and is independent so I can just run around in a mission without really messing up any of the units. If I want a guy behind a window I'll move to where I want him, copy the location and paste it in as a setPos. This doesn't always work though, for whatever reason. Just remove that unit and set your player unit before packing up the mission.

    Another great only-while-making-a-mission module is Virtual House Position. Place it as a module while making the mission and when you walk near buildings little bouncy balls appear in all the preset locations you can use buildingPos with which usually works better than trying to get units in specific locations. Just remove the module from the map before packing up the mission.

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