Ballistic Calculator
by
conKORD
Features:
- No more need to have precalculated ballistic tables.
- Does not produce any manipulation with shell. It flying as is.
- BalCa automatically calculates needed azimuth and elevation to hit place selected on map.
- OA compatible.
- ACE compatible.
Weapons with enabled ballistic calculator:
- Automatic grenade launchers (static and mounted): AGS30, AGS17(BTR90), Mk19.
- Mortars: M252, 2B14.
- Cannons: D30,M119,2A70(BMP3).
To enable it for 3rd party weapons add "ballistic_calculator = 1;" to weaponconfig.
Example:
Code:
class CfgWeapons {
class CannonCore;
class M119 : CannonCore {
ballistic_calculator = 1;
};
}
If vehicle should have built-in ballistic calculator, add "ballistic_calculator = 1;" to vehicleconfig;
Example:
Code:
class CfgVehicles {
class Tracked_APC;
class AAV : Tracked_APC {
ballistic_calculator = 1;
};
};
Usage:
- Get in vehicle.
- Select weapon with enabled ballistic calculator (if needed).
- Select "Use Ballistic Calculator" in action menu.
- Open map and click on the target place.
- Point the gun at the target using azimuth and elevation indicators on BalCa display.
- Fire!!!
Changelog:
Version 1.3:
- Smoke, illum, laser-guided shell works as intended. Now it is not just sabots.
New
BalCa reloader.
It is tool to customize ammo loadouts on vehicles. Generally it was designed to give a second life to commonly unused advanced arty shells, but it can much more

For example it can load Su-34 with only FAB-250. Or 10 R73. Or 10 Kh29. Or various combination of them.
Usage - get close to warfare ammo truck or warfare supply point and select in action menu "Change loadout".
In OA version is possible to change loadouts in each turret separately.
Also in this release included two demo missions.
Missions are based on KRONzky's targetrange.
Version 1.2:
- Azimuth and elevation markers now calibrated. Extreme position of them means deflection 200 meters.

Deflection 200 meters.
- Horizontal and vertical axes now have marking, so possible to shoot, for example, 50 meter righter designated target location.

Deflection 50 meters
Be aware that those adjustment do not assumes altitude changes of terrain. To minimize deviation, caused by it, use high solution. - Calculations optimized.
- BalCa now is item. To add it to inventory write in unit init
Code:
this addWeapon "ItemBalCa";
- To use ballistic calculator you should be inside vehicle (cannon, mortar, grenade launcher) and have BalCa in inventory.
Also some vehicles (AAV,BMP3,BTR90) have built-in ballistic calculator, so no need to have BalCa in inventory.
Version 1.1:
- Multilanguage support.
- Now BalCa provides fire solution in entire range of elevation angles => we have high solution for cannons, mortars can shoot for their maximum range.
- UI fixes.
Restrictions:
Nothing.
Download
http://www.sendspace.com/file/roarqr
http://www.armaholic.com/page.php?id=11266
http://www.armedassault.info/index.p...addons&id=1514