Jump to content
Sign in to follow this  
mcnools

Custom heads for specific units problem.

Recommended Posts

EDIT: EUREKA! I've done it! The identityTypes[] on the soldiers needed to be {"Head_USMC"}; and I added {"Head_USMC"}; to the identityTypes[] in the tierfaces.hpp.

The configs are now changed alot from those I posted here, but yes, I did it!

Well, as some may already know, I'm trying to give my Tier One Operators specific head-textures with beards.

However, I can't get it working properly, I have created a config called TierFaces.hpp in my addon, and in my config.cpp for the addon itself I've written #include "TierFaces.hpp"

at the top, so it should activate this file without problems, which it does (I think), the problem is something else.

The problem is that all the units get the exact same face-texture, here's how the Tierfaces.hpp looks like:

class CfgFaces

{

class Man;

class TierFaces : Man

{

class Default {

name = "$TIERFACES_DEFAULT";

head = "DefaultHead";

texture = "\ftmch_tier_one\data\faces\tierface01.paa";

identityTypes[] = {};

material = "\ca\characters\heads\male\defaulthead\data\hhl_white.rvmat";

};

class Custom : Default {

name = "$TIERFACES_CUSTOM";

head = "DefaultHead";

identityTypes[] = {};

material = "\ca\characters_e\heads\male\beardhead\data\hhl_white.rvmat";

};

class tierface01 : Default {

name = "$TIERFACES_Face26";

texture = "\ftmch_tier_one\data\faces\tierface01.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface02 : Default {

name = "$TIERFACES_Face27";

texture = "\ftmch_tier_one\data\faces\tierface02.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface03 : Default {

name = "$TIERFACES_Face28";

texture = "\ftmch_tier_one\data\faces\tierface03.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface04 : Default {

name = "$TIERFACES_Face29";

texture = "\ftmch_tier_one\data\faces\tierface04.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface05 : Default {

name = "$TIERFACES_Face30";

texture = "\ftmch_tier_one\data\faces\tierface05.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface06 : Default {

name = "$TIERFACES_Face31";

texture = "\ftmch_tier_one\data\faces\tierface06.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface07 : Default {

name = "$TIERFACES_Face32x";

texture = "\ftmch_tier_one\data\faces\tierface07.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface08 : Default {

name = "$TIERFACES_Face33";

texture = "\ftmch_tier_one\data\faces\tierface08.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface09 : Default {

name = "$TIERFACES_Face34";

texture = "\ftmch_tier_one\data\faces\tierface09.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface10 : Default {

name = "$TIERFACES_Face35";

texture = "\ftmch_tier_one\data\faces\tierface10.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface11 : Default {

name = "$TIERFACES_Face36";

texture = "\ftmch_tier_one\data\faces\tierface11.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface12 : Default {

name = "$TIERFACES_Face37";

texture = "\ftmch_tier_one\data\faces\tierface12.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface13 : Default {

name = "$TIERFACES_Face38";

texture = "\ftmch_tier_one\data\faces\tierface13.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface14 : Default {

name = "$TIERFACES_Face39";

texture = "\ftmch_tier_one\data\faces\tierface14.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface15 : Default {

name = "$TIERFACES_Face40";

texture = "\ftmch_tier_one\data\faces\tierface15.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface16 : Default {

name = "$TIERFACES_Face78";

texture = "\ftmch_tier_one\data\faces\tierface16.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface17 : Default {

name = "$TIERFACES_Face79";

texture = "\ftmch_tier_one\data\faces\tierface17.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface18 : Default {

name = "$TIERFACES_Face80";

texture = "\ftmch_tier_one\data\faces\tierface18.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface19 : Default {

name = "$TIERFACES_Face81";

texture = "\ftmch_tier_one\data\faces\tierface19.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface20 : Default {

name = "$TIERFACES_Face82";

texture = "\ftmch_tier_one\data\faces\tierface20.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface21 : Default {

name = "$TIERFACES_Face83";

texture = "\ftmch_tier_one\data\faces\tierface21.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface22 : Default {

name = "$TIERFACES_Face84";

texture = "\ftmch_tier_one\data\faces\tierface22.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface23 : Default {

name = "$TIERFACES_Face85";

texture = "\ftmch_tier_one\data\faces\tierface23.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

class tierface24 : Default {

name = "$TIERFACES_Face86";

texture = "\ftmch_tier_one\data\faces\tierface24.paa";

disabled = 0;

identityTypes[] = {"Default","","","Head_RU","Head_RU_CO","Head_CDF","Head_CDF_CO","Head_INS","Head_GUE","Head_CIV","" };

};

};

};

And in the config, I try to activate these textures by using "faceType = "TierFaces";" on each unit, as an example:

class CfgVehicles {

/*extern*/ class US_Delta_Force_TL_EP1;

class ftmch_tl: US_Delta_Force_TL_EP1 {

displayName = "Team Leader";

model = "\FTMCH_TIER_ONE\acr_soldier_spec2ver2.p3d";

faceType = "TierFaces";

Edit: here's my entire config if that helps:

#define true 1

#define false 0

#include "TierFaces.hpp"

class CfgPatches {

class FTMCH_TIER1 {

units[] = {"ftmch_tl", "ftmch_medic", "ftmch_heavy", "ftmch_light", "ftmch_marksman", "ftmch_scout1", "ftmch_scout2",

"ftmch_scout3", "ftmch_assault_r", "ftmch_assault_gl", "ftmch_op2"};

weapons[] = {};

requiredVersion = 1.51;

requiredAddons[] = {};

};

};

class CfgVehicleClasses {

class FTMCH_TIER1 {

displayName = "Tier One Operators";

};

};

class CfgVehicles {

/*extern*/ class US_Delta_Force_TL_EP1;

class ftmch_tl: US_Delta_Force_TL_EP1 {

displayName = "Team Leader";

model = "\FTMCH_TIER_ONE\acr_soldier_spec2ver2.p3d";

faceType = "TierFaces";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

weapons[] =

{"SCAR_H_STD_EGLM_Spect","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","Colt1911"};

magazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51

_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","IR_Strobe_Target","SmokeShellGreen","SmokeShellRed","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_SmokeGr

een_M203","1Rnd_SmokeRed_M203","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911","7Rnd_45ACP_1911"};

respawnWeapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","Colt1911"};

respawnMagazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","IR_Strobe_Target","SmokeShellGreen","

1Rnd_HE_M203","1Rnd_SmokeGreen_M203","7Rnd_45ACP_1911","7Rnd_45ACP_1911"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_Medic_EP1;

class ftmch_medic: US_Delta_Force_Medic_EP1 {

displayName = "Combat Medic";

model = "\FTMCH_TIER_ONE\GER_riflemanVer2.p3d";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

weapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","glock17_EP1"};

magazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51

_B_SCAR","20rnd_762x51_B_SCAR","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","HandGrenade_West","HandGrenade

_West","IR_Strobe_Target","SmokeShellRed"};

respawnWeapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","glock17_EP1"};

respawnMagazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","17Rnd_9x19_glock17","17Rnd_9x19_glock17","HandGrenade_We

st","IR_Strobe_Target","SmokeShellRed"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_Marksman_EP1;

class ftmch_marksman: US_Delta_Force_Marksman_EP1 {

displayName = "Marksman";

model = "\FTMCH_TIER_ONE\GER_rifleman_light";

canCarryBackPack = 1;

backpack = "US_Patrol_Pack_Specops_EP1";

weapons[] =

{"M110_NVG_EP1","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9SD"};

magazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51

_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","HandGrenade_West","IR_Strobe_Target","SmokeShellPurple","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15

Rnd_9x19_M9SD","15Rnd_9x19_M9SD"};

respawnWeapons[] =

{"M110_NVG_EP1","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9SD"};

respawnMagazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","IR_Strobe_Target","SmokeShellPurple",

"15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_MG_EP1;

class ftmch_heavy: US_Delta_Force_MG_EP1 {

displayName = "Machinegunner";

model = "\FTMCH_TIER_ONE\Delta2_LightVer2.p3d";

canCarryBackPack = 1;

backpack = "";

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Soldier_EP1;

class ftmch_light: US_Soldier_EP1 {

displayName = "Operator (AK)";

model = "\FTMCH_TIER_ONE\acr_soldier_spec2ver2.p3d";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

weapons[] =

{"AK_47_M","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","Sa61_EP1"};

magazines[] =

{"30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rn

d_762x39_AK47","HandGrenade_West","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","20Rnd_B_765x17_Ball","20Rnd_B_765x17_Ball","20Rnd_B_765x1

7_Ball","20Rnd_B_765x17_Ball"};

respawnWeapons[] =

{"AK_47_M","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","Sa61_EP1"};

respawnMagazines[] =

{"30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","30Rnd_762x39_AK47","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","20Rnd_B_76

5x17_Ball","20Rnd_B_765x17_Ball"};

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_SD_EP1;

class ftmch_scout2: US_Delta_Force_SD_EP1 {

displayName = "Operator (Silenced)";

model = "\FTMCH_TIER_ONE\GER_riflemanVer3";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

weapons[] =

{"SCAR_H_CQC_CCO_SD","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9SD"};

magazines[] =

{"20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_

762x51_SB_SCAR","20rnd_762x51_SB_SCAR","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","HandGrenade_West","HandGrenade_Wes

t","IR_Strobe_Target","SmokeShellRed"};

respawnWeapons[] =

{"SCAR_H_CQC_CCO_SD","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9SD"};

respawnMagazines[] =

{"20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","20rnd_762x51_SB_SCAR","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","HandGrenade_West

","IR_Strobe_Target","SmokeShellRed"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_Night_EP1;

class ftmch_scout3: US_Delta_Force_Night_EP1 {

displayName = "Demolition Expert";

model = "\FTMCH_TIER_ONE\acr_soldier_spec1";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

weapons[] =

{"SCAR_L_STD_HOLO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9"};

magazines[] =

{"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "PipeBomb",

"PipeBomb", "IR_Strobe_Target","SmokeShellRed", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnWeapons[] =

{"SCAR_L_STD_HOLO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9"};

respawnMagazines[] =

{"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","15Rnd_9x19_M9","IR_Strobe_Target","SmokeShellRed",

"15Rnd_9x19_M9", "15Rnd_9x19_M9"};

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_EP1;

class ftmch_scout1: US_Delta_Force_EP1 {

displayName = "Operator";

model = "\FTMCH_TIER_ONE\acr_soldier_spec2";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

weapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","glock17_EP1"};

magazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51

_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","17Rnd_9x19_glock17","17Rnd_9x19_glock17",

"17Rnd_9x19_glock17","17Rnd_9x19_glock17"};

respawnWeapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","glock17_EP1"};

respawnMagazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","17

Rnd_9x19_glock17","17Rnd_9x19_glock17"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Soldier_AT_EP1;

class ftmch_assault_r: US_Soldier_AT_EP1 {

displayName = "Operator AT";

model = "\FTMCH_TIER_ONE\Delta2_Light.p3d";

canCarryBackPack = 1;

backpack = "";

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

weapons[] = {"SCAR_L_CQC_Holo", "M9","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};

magazines[] =

{"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEAT",

"MAAWS_HEDP","HandGrenade_West","HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnWeapons[] = {"SCAR_L_CQC_Holo", "M9","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","MAAWS"};

respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","MAAWS_HEDP","HandGrenade_West",

"15Rnd_9x19_M9", "15Rnd_9x19_M9"};

identityTypes[] = {"Language_EN_EP1","Delta_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_Assault_EP1;

class ftmch_assault_gl: US_Delta_Force_Assault_EP1 {

displayName = "Assault Grenadier";

model = "\FTMCH_TIER_ONE\acr_soldier_spec1";

canCarryBackPack = 1;

backpack = "US_Patrol_Pack_Specops_EP1";

weapons[] =

{"SCAR_H_STD_EGLM_Spect","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9"};

magazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51

_B_SCAR","20rnd_762x51_B_SCAR","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_SmokeRed_M203","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","

15Rnd_9x19_M9","HandGrenade_West","HandGrenade_West","IR_Strobe_Target","SmokeShellRed"};

respawnWeapons[] =

{"SCAR_H_STD_EGLM_Spect","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9"};

respawnMagazines[] =

{"20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","1Rnd_HE_M203","1Rnd_HE_M203","1Rnd_SmokeRed_M203","15Rnd

_9x19_M9","15Rnd_9x19_M9","HandGrenade_West","IR_Strobe_Target","SmokeShellRed"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

/*extern*/ class US_Delta_Force_Air_Controller_EP1;

class ftmch_op2: US_Delta_Force_Air_Controller_EP1 {

displayName = "Operator (ver2)";

model = "\FTMCH_TIER_ONE\GER_rifleman";

canCarryBackPack = 1;

backpack = "US_Backpack_Specops_EP1";

weapons[] =

{"SCAR_L_CQC_Holo","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","M9"};

magazines[] =

{"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","20rnd_762x51

_B_SCAR","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x1

9_M9","15Rnd_9x19_M9"};

respawnWeapons[] =

{"SCAR_H_CQC_CCO","NVGoggles","Binocular_Vector","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","itemGPS","glock17_EP1"};

respawnMagazines[] =

{"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","IR_Strobe_Target","SmokeShellRed","15

Rnd_9x19_M9","15Rnd_9x19_M9"};

faction = "BIS_US";

vehicleClass = "FTMCH_TIER1";

enableGPS = 1;

identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"};

/*extern*/ class EventHandlers;

};

};

Anyway, they all get the same face-texture, and it doesn't even seem to be changeable with the setface-command, so I guess I've done something wrong here, could anyone with experience have a look and see what it might be? I'd be very grateful.

Edited by McNools

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×