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Thread: [OA]Tier One Operators V3.x (now with heavies!)

  1. #391
    if you want them to use ACE backpacks and they are models that have backpacks added to them.
    Put in the init: removebackpack this

    Simple. But if the ones have the backpacks on the model then there is little Mcnools can do.

  2. #392
    Hi first off great mod! i took the libery to make a article for our frontpage:

    http://www.battlegroup-xtra.eu/index...ma-2&Itemid=47

  3. #393
    Excellent mod, good work. You mention that this is a known issue, - Some undercover-operators still use sandals , I don't think this is an issue for the undercover models.

  4. #394

  5. #395
    Upgrade to Pro today!!! haha, sorry, I had to say that. I saw so many of them.

    Great mod!
    Creator of Masks
    That sky looks pretty cool, in the same way that setting fire to your car would look pretty cool. ~RangerPL
    But the battlebus is real and is used by militaries world wide ~CannonousCrash

  6. #396
    First Sergeant McNools's Avatar
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    Dec 22 2003
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    Author of the Thread
    Thanks for the update Sickboy!

    and yeah, maybe I should upgrade to pro, hahaha




    also creating some sounds.

  7. #397
    Lance Corporal
    Join Date
    Jul 1 2012
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    Los Angeles, CA
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    53
    I'm just curious if sleeve patches (from squad XMLs) show up. It seems like most vanilla OA units lack this feature. I'll probably test this myself at some point but if someone knows the answers it would be great!

  8. #398
    First Sergeant McNools's Avatar
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    Author of the Thread
    I have no idea really, but since they use original OA-models I doubt it

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