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Thread: [OA]Tier One Operators V3.x (now with heavies!)

  1. #191
    Quote Originally Posted by Black1ron View Post
    Hopefully by the time I enlist in a few years the Army'll have stopped using Multicam. I hate it so much... I like it more than UCP and UCP-D, but I still hate it...
    Its the best camo for keeping you alive in the the 'Stan.'

    Cool points don't stop bullets.

    In the Armaverse, its one thing to hate a camo, but in the real world, only hate it if it doesn't work. 1.4 million US Army soldiers prayed and begged since 2003 for multicam or a camo that worked better than "UCP." When I enlisted back in 2006, I became one of them. Wish I was still in just so I could get my hands on Multicam . . . otherwise I remember the days of being on an FTX and seeing guys clearly walking on patrol from half a mile away . . .

    I know we're WAY off topic, so I'll take this to PM.

  2. #192
    First Sergeant McNools's Avatar
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    Quote Originally Posted by USRanger709 View Post
    Not to be picky, but do still plan to figure out how to get your bearded faces to work on other character models/addons?
    Yeah, I do plan on that, we'll see what happens. Edit: It will be possible to add the new faces to any (I think so) unit in the next version, aswell as using it as your face in the profile, however, I guess others need to have the addon in order for it to work properly in MP, but I'm not sure.

    and about camo, I've never been too fond of multicam (maybe I'm just not used to it), so I probably won't add it, atleast not yet, and I don't like the look of the BIS ACU much, we'll see what happens though, nothing is decided, I'm going to focus on the DCU and these heavy-operators etc. first and foremost.

    However, if someone were to make an addon adding units with multicam-versions aswell later that depended on this addon, I wouldn't mind (or a standalone, as long as me and the collaborators of this mod are credited for their work).
    Last edited by McNools; Aug 9 2010 at 22:06.




    also creating some sounds.

  3. #193
    First Sergeant McNools's Avatar
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    A quick update:

    Most work for the next version is done, what's left is to fix some minor things up and adding groups for the new units. Then it's testing-time.

    A little teaser of what the update will include:

    - "Heavy Operator"-version of most of the Operators, with helmets and DCU.

    - New M4A3-versions of most of the units equipped with Scar-series rifles, for those who prefer the M4 (I for one often do)

    - Several other new units (mostly just new loadouts though)

    - More ACE-compability

    - Lots of other cleaning up, optimized the addon better etc

  4. #194
    AWESOME!
    Can't wait.
    Some Woodland/Multicam/ACU versions would be very awesome too. I don't care which camo you choose. I just love this addon so much. It has so many units to choose from and it keeps getting better!!
    Great job McNools!!



    Click for mah PC specs!
    Spoiler:

  5. #195
    First Sergeant McNools's Avatar
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    Quote Originally Posted by Enad View Post
    AWESOME!
    Can't wait.
    Some Woodland/Multicam/ACU versions would be very awesome too. I don't care which camo you choose. I just love this addon so much. It has so many units to choose from and it keeps getting better!!
    Great job McNools!!
    And the amount of units have more than doubled now in the upcoming version, haha. (mostly because of the M4-versions though).

    Still, Woodland/Multicam and ACU-versions might be something for the future, not this update, but in the future it's possible.

  6. #196
    Quote Originally Posted by McNools View Post
    And the amount of units have more than doubled now in the upcoming version, haha. (mostly because of the M4-versions though).

    Still, Woodland/Multicam and ACU-versions might be something for the future, not this update, but in the future it's possible.
    Thats why this is the most epic addon pack for OA so far! I love it!!


    And no rush on the other camos. Everything your making looks great and takes time. If you decide to do Woodland, Multicam or ACU versions, I'll totally download it!

  7. #197
    oh yea more units

    McNools i was wondering if you were able to make headgears, the one we choose in profile.

    Mercenaries mod use nice headgears: helm, cap, gaz-mask etc.. and it would be great in your mod.

  8. #198
    Yes, another update!
    These units are great.
    Quote Originally Posted by McNools View Post
    - More ACE-compatibility
    Could you expand on this point?


  9. #199
    Quote Originally Posted by AnimalMother92 View Post
    Yes, another update!
    These units are great.

    Could you expand on this point?
    Guess I can answer that:

    ACE will be auto-detected, then units carrying Vector rangefinders are automatically equipped with a battery for them.
    The addon will add earplugs to the M249 and MK48 operators.
    It will also replace SCAR mags with M110 mags for the M110 operator.
    Last thing, makes the AI speak English when the ACE AI talk module is used.

    Anything missing ?

  10. #200
    Swe: den som kommer att ha hjälmen kan väl ha t.ex "takistani army" hjälmen och i framtiden för woodland camon kanske du kan gör "chernarus" tier 1 gubbar alltså NAPA killar med bättre vapen och undercover ChDKZ killar + killar som ser ut som civila

    Eng: the on that will have a helmet cant it have the "takistani army" helmet and in the future the woodland Camo gonna have you can do "chernarus" tier 1 guys thus NAPA guys with better arms and undercover ChDKZ guys + guys who look like civilians
    "The fascists of the future will be called anti-fascists". Winston Churchill


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