Page 1 of 40 1234511 ... LastLast
Results 1 to 10 of 398

  Click here to go to the first Developer post in this thread.  

Thread: [OA]Tier One Operators V3.x (now with heavies!)

  1. #1
    First Sergeant McNools's Avatar
    Join Date
    Dec 22 2003
    Location
    Sweden (not Switzerland)
    Posts
    967

    [OA]Tier One Operators V3.x (now with heavies!)



    VERSION 3.1 RELEASED
    (note, this will probably be the last update for this addon, unless there are any critical bugs needed to be fixed. If anyone wants to do a multicam-retexture or something, PM me and we'll discuss it.

    DOWNLOAD FROM ARMAHOLIC

    These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry. And now also in heavy-versions with helmets and full gear.

    I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.

    Installation instructions etc. are in the readme.


    NEW IN 3.1:

    - Added ACU Heavy Operators
    Screenshot of them here:
    Spoiler:


    - Added new headgear:
    some of the heavy operators now have MICH2001-helmets with plenty of additions on them.

    IMPORTANT NOTE:

    If you want to use the helmets yourself, you need to choose it in the profile-screen if you use one of these units, since the helmets aren't on the model, but works the same way as glasses etc:

    -(HEAVY) Team Leader
    -(HEAVY) Operator (Silenced)
    -(HEAVY) Operator
    -(HEAVY) Assault grenadier
    -(HEAVY) CCT (LD)
    -(HEAVY) Team Leader (M4A3)
    -(HEAVY) Operator (M4A3)
    -(HEAVY) Assault grenadier (M4A3)
    -(HEAVY) CCT (LD, M4A3)
    -(ACU HEAVY) Team Leader
    -(ACU HEAVY) Operator (Silenced)
    -(ACU HEAVY) Operator
    -(ACU HEAVY) Assault grenadier
    -(ACU HEAVY) CCT (LD)
    -(ACU HEAVY) Team Leader (M4A3)
    -(ACU HEAVY) Operator (M4A3)
    -(ACU HEAVY) Assault grenadier (M4A3)
    -(ACU HEAVY) CCT (LD, M4A3)


    Other units have the old helmets.

    (Thanks VERY MUCH to ardvarkdb, DaSquad and TF86 for their SEAL addon, which the helmets are from)


    Minor things:

    - All operators can now hide bodies

    - Demolition expert can now disable mines







    NEW IN 3.0 (read it, there's a lot of nice, requested stuff):


    Added new units:
    • "Heavy Operator"-version of most of the Operators, with helmets and DCU-camo.
    • Added several versions of the Operator-units with M4A3-rifles instead of the SCAR-series.
    • Undercover Grenadier (with M4A3)
    • Undercover Automatic Rifleman (with RPK)
    • Undercover AT (with AK74 and RPG)


    Config changes/fixes:

    • Config is now in a separate .pbo
    • Made heads selectable in the player profile aswell as addable with the setface-command,
    • (the names are: tierface01 all the way to tierface24)
    • Added correct unit icon for medicV2.
    • Head armor has been adjusted (they had helmet-armor before)
    • Added some fixes to make it work better with ACE.
    • Added more suitable backpacks for some of the units.
    • Classnames:

    ftmch_Backpack_Specops_STANAG - Backpack for units with M4's

    ftmch_Backpack_Specops_AK - Backpack for units with AKM's

    ftmch_Backpack_Specops_AK74 - Backpack for units with AK74's

    Thanks alot to Robalo_AS for this, as he is the one who fixed most of these things for me.


    Minor changes:
    • Units now wear shades etc.
    • Fixed up some texture-flaws.
    • Minor changes in textures on some units.
    • Added some DCU-camo to the operators (not the undercover-operators) that didn't have any yet. (Apart from the Silenced one)


    DOWNLOAD 3.0 HERE:

    DOWNLOAD FROM FILEFRONT
    (mirrors are welcome)


    Changelog:
    Spoiler:




    SCREENSHOTS (New shots available):









    Thanks to:

    Robalo_AS for helping me a LOT with the config in the 3.0-version, he did most of the work, and the addon would have taken weeks longer to make if it wasn't for him.
    Credits:

    BIS for the original models and textures.

    ardvarkdb, DaSquade and TF86 for the new helmets (models and textures)

    Me, (McNools, also known as Ftmch) for most of the textures.

    Lennard, for giving me a template for one of the textures, aswell as parts of that texture (one of the textures based on the KSK-mod
    els).

    Fox '09 for letting me use his config as a base for mine.

    Rhodesy77 for the DCU camo

    All the great people of the community for your feedback and compliments, it really makes it worthwhile.
    Last edited by McNools; Jul 14 2012 at 17:45. Reason: new version out




    also creating some sounds.

  2. #2
    Nice to see these out already!

  3. #3
    Do they have tier one beards?

  4. #4
    First Sergeant McNools's Avatar
    Join Date
    Dec 22 2003
    Location
    Sweden (not Switzerland)
    Posts
    967
    Author of the Thread
    Quote Originally Posted by Furret View Post
    Do they have tier one beards?
    Unfortunatly not, as you can read at the bottom of the post, I need some help with that for the next version.

  5. #5
    I believe they should be wearing more local clothing.

    EXAMPLE ONE

    EXAMPLE TWO

    EXAMPLE THREE

    Excellent start, keep up the good work!

  6. #6
    First Sergeant McNools's Avatar
    Join Date
    Dec 22 2003
    Location
    Sweden (not Switzerland)
    Posts
    967
    Author of the Thread
    Well, it's pretty much as local as I can make it, since it's not possible to edit the OA models. (and I have no modelling experience)

  7. #7
    You can take the local models already in the game and reconfig them as BLUFOR, change the faces, etc.

  8. #8
    First Sergeant McNools's Avatar
    Join Date
    Dec 22 2003
    Location
    Sweden (not Switzerland)
    Posts
    967
    Author of the Thread
    Quote Originally Posted by pwnage_51 View Post
    You can take the local models already in the game and reconfig them as BLUFOR, change the faces, etc.
    True, I'll keep that in mind, but right now I'm just going to focus on polishing these, there's alot of personal things going on in my life right now, and taking on too much works stresses me out, since I can never stop once I've started, haha.

  9. #9
    Master Gunnery Sergeant Pauliesss's Avatar
    Join Date
    Nov 23 2006
    Location
    Slovakia
    Posts
    1,343
    Thanks McNools, downloading.

  10. #10
    Awesome work McNools.

Page 1 of 40 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •