Page 1 of 6 12345 ... LastLast
Results 1 to 10 of 60

  Click here to go to the first Developer post in this thread.  

Thread: Latest Beta Patch: 72107

  1. #1

    Latest Beta Patch: 72107

    http://www.arma2.com/beta-patch.php

    (current patch candidate)
    [72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
    [72100] Fixed: Unit in vehicle could not open gear in map.
    [72094] Fixed: client freezes when accessing ammobox
    [72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
    [72035] Fixed: EEIncomingMissile event parameter
    [71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
    Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 965 BE 3.4GHz | Sapphire RADEON HD 7850 (Latest Cats) CCC |8GB DDR3 1333MHz Dual Channel |Samsung 2232BW 22" LCD & Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate

  2. #2
    Many thx for the ammobox fix and the Sounds!

    "...to boldly go where no one has gone before."

    Steam ID: Click me! | Origin ID: MrCharles9206

  3. #3
    Great news, downloading right now

  4. #4
    Though not mentioned in the changelog it also looks like http://dev-heaven.net/issues/11688 "Bodies of killed players disappearing instantly" is fixed. Thank you BIS! :-)

    *Edit* Looks like this was a client-side fix so still works even if using the old server.
    Last edited by sbsmac; Jul 15 2010 at 13:21.
    Author of PVPmissionWizard ArmA2FPSAnalyser AddonChecker and ... squint

    Tools homepage

    Crosseyed and Painless - a blog about my ArmA2 developments



  5. #5
    Testing in MP now...Thx

    All reported fixes in this build appear solved after initial tests...
    Last edited by Wildgoose; Jul 15 2010 at 16:29. Reason: Tested

  6. #6
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,012
    Thank you for fixing the incoming missile event handler!

    Mando works again! Yay!

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  7. #7
    Ammobox confirmed fixed, no drop in fps now, even with Domi 2.15 with big ammobox that killed everyones game instantly

    Main pc: (Windows 7 64bit)
    Asus P5Q Pro, Core 2 Quad Q9550 E0 @ 3.8Ghz, 1024MB XFX HD6870, 4x 2GB GSkill PC2 8000, 40GB Intel X25-V SSD, 2x 36GB Raptors Raid 0, 2x 1TB Samung F1 Sata, 2TB Samung F3 Sata, Corsair TX850W Psu, Creative X-Fi Fatal1ty, Lian-Li V2000, Dual loop custom watercooling, Samsung Syncmaster 245B, 600W Technics 5.1 Surround, Saitek Eclipse II Keyboard, Saitek GM3200 Mouse, Saitek X52 Flight Controller, TrackIR5

  8. #8
    Nice patch so far. Question. What happens when we are using the ACOG scope for example, and it is near dark or even night time. Are they not supposed to also have the FLIR feature? Every time this happens to me, I can`t see anything after bringing up the scope, because of the lack of IR in the ACOG. Thx.

  9. #9
    Master Gunnery Sergeant Pauliesss's Avatar
    Join Date
    Nov 23 2006
    Location
    Slovakia
    Posts
    1,345
    Downloading now, unfortunately no performance fixes, not yet.

  10. #10
    I'm not testing betas by myself, but I'm glad Arma is evolving in right direction. My two biggest issues currently with Arma OA are missing v-sync off switch and warping enemies at distances greater than 500m.

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •