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Thread: Ambient Civilians (Expansion) Query

  1. #11
    I've just done a cursory review, but it looks like the new one has a more advanced mechanism for figuring out where to put civs, and what they will do. It also looks like it has set up hit and killed eventhandlers for them but I'm not sure how to tap into them. It also may lead to some eh-confusion, but I don't know.

    It also creates a civilian traffic fsm which will likely render obsolete my main claim to ArmA-modding fame. (And that is ok with me - theirs is a much more elegant system.)

    Generally, it looks like the civs will seem more "organic" in the cities... less artificial.

  2. #12
    First Lieutenant Manzilla's Avatar
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    I wish the BIS guys would do some more/better documentation in the WIKI. It's really my only problem with them. I can't imagine it would take too long if the guy(s) that created did it.

    Oh well.....
    (God damn bananas..... again)

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  3. #13
    Is the (expansion) version still bugged on a dedicated server?

  4. #14
    Gunnery Sergeant
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    Even if it isn't "bugged", expect server performance to go from 40fps in an average mission to about 9fps with the module active.

  5. #15
    I don't get the issue, so far that I tried the module seems to work in a smart way. When I place the module and I check it out ingame it takes a few seconds before the civils to appear, but after that I see hem all over the town. They walk in/out houses, talk to eich other etc. And when I drive to an other village the civils in the village where I was are deleted (so it seems) and they pop up again when I arrive in a new village. Only when you drive around fast through villages the civils and ambient vehicles are not rendered, you have to stay in a certain radius for a while for the module to rez new civils and vehicles.

    I only dont seem to get the civils drive the ambient vehicles (no interaction), which is to bad.

  6. #16
    Was this on a dedicated server?

    When we tried it the other week on our dedicated server, we had civilians flickering on the rooftops and appearing / disappearing.

    The mission tested fine in Player hosted server.

  7. #17
    Gunnery Sergeant TeilX's Avatar
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    I wish the BIS guys would do some more/better documentation in the WIKI. It's really my only problem with them. I can't imagine it would take too long if the guy(s) that created did it.
    yeah the wiki is a joke. Some more/better documentation in the WIKI is a must but they don't do a better doc... since Arma 2 release.

  8. #18
    Quote Originally Posted by Victim ZSU View Post
    Is the (expansion) version still bugged on a dedicated server?
    Yes, not like it fixes itself magically without any patch released.

  9. #19
    What's the advantage of using this ambient civilians feature over dropping them on the map and giving them something to do?

  10. #20
    Quote Originally Posted by TeilX View Post
    yeah the wiki is a joke. Some more/better documentation in the WIKI is a must but they don't do a better doc... since Arma 2 release.
    So make it better, that's why it's a wiki...

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