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Thread: A2OA Comref

  1.   This is the last Developer post in this thread.   #1
    BI, CEO Maruk's Avatar
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    Lightbulb A2OA Comref

    An updated comref to A2OA 1.52 is available for download.

    It is automatically generated from the engine and contains the same reference as included in-game (shown using F1 in the editor).
    Marek Spanel - CEO www.bistudio.com

  2. #2
    First Lieutenant Manzilla's Avatar
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    Quote Originally Posted by Maruk View Post
    contains the same reference as included in-game (shown using F1 in the editor).
    I'm a little bit confused by what this means. I can get the comref to appear in the Editor? Isn't F1 for placing units/objects/etc?

    Also, is this the same comref?

    http://www.arma2.com/comref/comref.html

    It seems to be missing some things. I could be wrong thought and just missed stuff. If this is not the same one as in the DL you provided, where is the link to this version in a format like the link I posted?
    (God damn bananas..... again)

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  3. #3
    @Manzilla: Yes... you are confused!

    What Maruk means...
    if you in a scriptbox, for example the "onActivation" field of a trigger, and you type "getPo" (because you want to write getPos), there comes up a little tooltip. If the tooltip is present, press F1 and you will get a window with some help informations like parameter types and return value, often an example how to use the command.

    He means, that the comref has the same data as this "ingame" help of A2OA.

    Hope I "unconfused" you.

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