Page 1 of 11 12345 ... LastLast
Results 1 to 10 of 102

  Click here to go to the first Developer post in this thread.  

Thread: Devs time for a 64BIT version???

  1. #1

    Devs time for a 64BIT version???

    Common devs how about porting out a 64 bit version of the game and server?

    Many many of us have 64 bit os.

    Personally I'm getting tired of the out of memory crashes.

    I for one would like to see BI putting out 64bit versions of your software with every release.

    32 bit should have died out years ago.

  2. #2
    I second it.Its not fair that we have to dish out so much money to make game play normal.Mine still doesn't.
    "What's with all these motherfucking snakes in this motherfucking game"........a thought I had when i was prone and 3 snakes were crawling all around me.

  3. #3
    All in good time. I just read an article that 64bit OS's make up about 40% of the installed base or all PC users (thanks to Windows 7). It won't be long before 64 bit is the norm.

    I wouldn't put too much faith in A2 or OA being re-written for 64 bit. It's something that really needs to start from the ground up.

  4. #4
    well, they at least introduced the Large Adress Aware flag now...

    This should be a good compromise for the next years although i personally would prefer a 64-bit-exe too...

  5. #5
    Remember Crysis' seperate 64 bit .exe?

    Most people gained between 1 and 4 fps using that, and some users reported that the experience felt smoother.

    Sounds pretty similar to the gains we saw with the A2 .exe being made LAA; probably a bit less of a gain than when they threaded processes efficiently for 1.07.

    I have a feeling that holding out for this (even more so demanding it) is a bit of a diversion from more practical measures that can be taken by the devs - but that will take time.
    'Arma will gradually turn into a science of practical application and gain forms of inter-planetary communication. The first inter-planetary tournament between the teams of prague and mother bear's star cluster will end with a decisive victory of Praguers, hooray comrades!' - Adjutant.

  6. #6
    Crysis was ported to 64bit.I understand that it takes manpower so I suggested a DLC patch.A huge percentage of people would dish out money for this if performance rises significantly.I am not talking $39.99 but more a reasonable amount for the effort put into it.

  7. #7
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Honestly, I have had ArmA II and Operation Arrowhead installed on my Windows 7 64-bit since they both came out. Neither of the games has ever crashed on me.

    But it would be nice for native 64-bit support.
    Last edited by Nicholas; Jul 11 2010 at 19:55.
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  8. #8
    LOD handling within the engine I would deffinetly think would give more as of performance, if there were more LOD's for Buildings (which are tons of polys and tons of textures in a small space) and more efficient streaming of the LOD's then we would have probably no stutter in villages/cities etc.

    Rendering efficiency within RV seems pretty crap, you can get the same performance in an empty desert then I can on Takistan unless this is some huge glitch that keeps my FPS locked at around 17-20fps and changes no matter what graphical settings are set, 64bit wont help at all.

    Theres a monster bug/or script failure in Arma 2 that loves to keep my damn FPS at 20. No matter if you got a 9800gt like me or a god damn 5870.
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  9. #9
    Quote Originally Posted by slimSpencer View Post
    well, they at least introduced the Large Adress Aware flag now...

    This should be a good compromise for the next years although i personally would prefer a 64-bit-exe too...
    For others fyi......The LAA was put in patch 71900 ftp://downloads.bistudio.com/arma2.c...uild_71900.log
    X4 965 BE at 3.8 Ghz
    Gigabyte GA-MA790FXT-UD5P
    Crossfire XFX 5870 XXX
    8 gigs of Crucial 1066
    Corsair 850HX PSU
    Windows 7

    "It's called "No Life Syndrome", and everybody on these forums has it in some form."

  10. #10
    What is super weird is that I get terrible performance in Zargabad and yet my GPU is at %65 percent utilization.This is with 50 enemy soldiers in vicinity.And then I look at the CPU utilization and all cores seem to be running at %60 percent of their max also.

    Now here is the weird part....I then back out and put myself at outer edge of map and its very smooth............and CPU utilization is at what appears around %90 percent utilization.

    Why are my CPU and GPU under utilized in stutter towns?

Page 1 of 11 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •