ANZINS Weapons v1.5
I hate crosshairs but dislike being near-helpless inside 50m nearly as much. This mod was created for use on our servers and retrofits guns from both A2 and OA with new OA features, in particular with some form of close-quarters sighting mode for several weapons with a magnifying optic. In a few cases they've also had their correct TI shader added (or in one case losing the TI shader in order to achieve the CQB thing).
The additional weapons_x.pbo should cause the sighting modes to be reversed so that the CQB sight comes first (before the full scope) both for the weapons above and all the OA weapons already equipped with a CQB position, this feels more natural/logical to me - delete this pbo if you don't like this change.Code:AKS_74_PSO +CQB (TI) AK_107_GL_PSO +CQB:Partial/Off-Centre SVD +CQB (TI) SVD_CAMO +CQB SVD_Des_EP1 +CQB -TI KSVK +CQB (TI) M16A4 (Aimpoint) +TI +IR M16A4_ACG +CQB +TI +IR M16A4_GL +TI +IR M16A4_ACG_GL +CQB +TI +IR M4SPR +CQB M4A1_RCO_GL +CQB +TI +IR M249_M145_EP1 +CQB (TI) M240_Scoped_EP1 +CQB (TI) M24 +CQB +TI M24_Des_EP1 +CQB (TI) M107 +CQB (TI) SCAR_L_STD_EGLM_TWS +CQB:Partial/Off-Centre (TI) G36A +CQB G36K +CQB M8_Compact +CQB M8_Carbine +CQB M8_CarbineGL +CQB M8_Carbine_PMC +CQB
This addon is subject to the terms & conditions of Bohemia Interactive's ArmA Sample Models Release:
Spoiler:
CHANGES (1.5.3)
- Updated bisign files to V2 signature standard (bikey is unchanged).
CHANGES (1.5.2)
- Restored CfgAddOns preload for weapons_x as absence may be causing occasional warnings.
- Removed nightvision viewchange.
CHANGES (1.5)
- CQB sighting mode added for PMC M8 Carbine.
- Fixed discrepancy between displayed zeroing for XM8 sighting modes.
- BAF CQB sight modes now also reversed by weapons_x.pbo.
- Binoculars can no longer be ironsighted (didn't work that well) but can still be zoomed.
- Display name for AK-107 variants amended for consistency.
- Removed CfgAddOns preload for weapons_x (may cause warning when loading saved games).
CHANGES (1.4)
- Fixed missing muzzleflash on M16A4.
- Disabled M4A1_HWS_GL laser inherited from M4A1_RCO_GL.
- M107 bolt now animated in 1st LOD.
- Crappy old M16A2_GL ironsights replaced with current ironsights model.
- English display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan".
- Binoculars can now be ironsighted and zoomed.
- Night-vision reticle switched for one with a soft edge.
CHANGES (1.3)
- AKS_74_PSO with three sight positions (CQB/Ironsights/Scope).
- M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture.
- M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture.
- KSVK with CQB position.
- M107 with CQB position.
- Removed bundled interface.pbo.
CHANGES (1.2)
- Added CQB sight for XM8; Compact, Carbine & Carbine/GL.
- Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.
CHANGES (1.1)
- Added CQB sight for G36A and G36K.
- SVD (non-ghillied) CQB position now uses ironsights.
- Fixed inheritence giving M4A1 Holo an ACOG derived mode.
DOWNLOADS
Armaholic
Mediafire
ANZINS Launchers v1.0
Thought I'd post this facelift I made for the BIS Javelin CLU. No change to functionality, just visuals, adds one more working lamp to show when the launcher is empty.
CHANGES (1.0.1)
- Updated bisign files to V2 signature standard (bikey is unchanged).
DOWNLOADS
Armaholic
Mediafire
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Anyway to give ironsight weapons this function?I think ironsights with this would feel excellent.When playing with no crosshair you get two benefits....ability to get a slightly better view when lowered (more realistic for CQB)and a better sense of where weapon will be pointed once you do bring ironsights up.Lowered view upon initial optics up mode and then weapon zooms in when you raise the ironsight up.

Foxhound


