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Thread: [CO] ANZINS Upgrades

  1. #1
    Sergeant Major Defunkt's Avatar
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    [CO] ANZINS Upgrades

    ANZINS Weapons v1.5



    I hate crosshairs but dislike being near-helpless inside 50m nearly as much. This mod was created for use on our servers and retrofits guns from both A2 and OA with new OA features, in particular with some form of close-quarters sighting mode for several weapons with a magnifying optic. In a few cases they've also had their correct TI shader added (or in one case losing the TI shader in order to achieve the CQB thing).

    Code:
    AKS_74_PSO            +CQB (TI)
    AK_107_GL_PSO         +CQB:Partial/Off-Centre
    SVD                   +CQB (TI)
    SVD_CAMO              +CQB
    SVD_Des_EP1           +CQB -TI
    KSVK                  +CQB (TI)
    M16A4 (Aimpoint)           +TI +IR
    M16A4_ACG             +CQB +TI +IR
    M16A4_GL                   +TI +IR
    M16A4_ACG_GL          +CQB +TI +IR
    M4SPR                 +CQB
    M4A1_RCO_GL           +CQB +TI +IR
    M249_M145_EP1         +CQB (TI)
    M240_Scoped_EP1       +CQB (TI)
    M24                   +CQB +TI
    M24_Des_EP1           +CQB (TI)
    M107                  +CQB (TI)
    SCAR_L_STD_EGLM_TWS   +CQB:Partial/Off-Centre (TI)
    G36A                  +CQB
    G36K                  +CQB
    M8_Compact            +CQB
    M8_Carbine            +CQB
    M8_CarbineGL          +CQB
    M8_Carbine_PMC        +CQB
    The additional weapons_x.pbo should cause the sighting modes to be reversed so that the CQB sight comes first (before the full scope) both for the weapons above and all the OA weapons already equipped with a CQB position, this feels more natural/logical to me - delete this pbo if you don't like this change.

    This addon is subject to the terms & conditions of Bohemia Interactive's ArmA Sample Models Release:

    Spoiler:

    CHANGES (1.5.3)
    - Updated bisign files to V2 signature standard (bikey is unchanged).

    CHANGES (1.5.2)
    - Restored CfgAddOns preload for weapons_x as absence may be causing occasional warnings.
    - Removed nightvision viewchange.

    CHANGES (1.5)
    - CQB sighting mode added for PMC M8 Carbine.
    - Fixed discrepancy between displayed zeroing for XM8 sighting modes.
    - BAF CQB sight modes now also reversed by weapons_x.pbo.
    - Binoculars can no longer be ironsighted (didn't work that well) but can still be zoomed.
    - Display name for AK-107 variants amended for consistency.
    - Removed CfgAddOns preload for weapons_x (may cause warning when loading saved games).

    CHANGES (1.4)
    - Fixed missing muzzleflash on M16A4.
    - Disabled M4A1_HWS_GL laser inherited from M4A1_RCO_GL.
    - M107 bolt now animated in 1st LOD.
    - Crappy old M16A2_GL ironsights replaced with current ironsights model.
    - English display names for "M240 (scope)"/"M249 (scope)" changed to "M240 Elcan"/"M249 Elcan".
    - Binoculars can now be ironsighted and zoomed.
    - Night-vision reticle switched for one with a soft edge.

    CHANGES (1.3)
    - AKS_74_PSO with three sight positions (CQB/Ironsights/Scope).
    - M4A1_ACG_GL with corrected shaders, working AN/PEQ-2 and TI texture.
    - M16A4 (Aimpoint) with working AN/PEQ-2 and TI texture.
    - KSVK with CQB position.
    - M107 with CQB position.
    - Removed bundled interface.pbo.

    CHANGES (1.2)
    - Added CQB sight for XM8; Compact, Carbine & Carbine/GL.
    - Enabled AN/PEQ-2 targeting laser for M16A4; GL, ACOG & ACOG/GL.

    CHANGES (1.1)
    - Added CQB sight for G36A and G36K.
    - SVD (non-ghillied) CQB position now uses ironsights.
    - Fixed inheritence giving M4A1 Holo an ACOG derived mode.

    DOWNLOADS
    Armaholic
    Mediafire


    ANZINS Launchers v1.0



    Thought I'd post this facelift I made for the BIS Javelin CLU. No change to functionality, just visuals, adds one more working lamp to show when the launcher is empty.

    CHANGES (1.0.1)
    - Updated bisign files to V2 signature standard (bikey is unchanged).

    DOWNLOADS
    Armaholic
    Mediafire
    Last edited by Defunkt; Feb 29 2012 at 17:31. Reason: Updated

  2. #2
    Awesome, being able to look over the top of weapons that don't have a dedicated CQB sight makes a lot of sense, anything with a PSO is next to useless in close quarters otherwise.

  3. #3
    with the aks and SVD you can still use the normal iron sites with a PSO. well maybe not the camo svd...
    Quote Originally Posted by MadDogX View Post
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  4. #4
    Very nice idea! Gonna test immediately. Thx!

    Quote Originally Posted by That guy View Post
    with the aks and SVD you can still use the normal iron sites with a PSO. well maybe not the camo svd...
    I would clearly prefer it that way!

    This modifikation should be used with every weapon (bis or not) out there imho!!!
    Last edited by DiFool; Jul 11 2010 at 11:02.

  5. #5
    Great stuff! Been waiting for something like this for ages! Thanks, Defunkt!
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  6. #6
    Wait, did you just use the sample models, or do you somehow have MLODs of all the A2/OA stuff?
    Last edited by Big Dawg KS; Jul 11 2010 at 22:02.
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  7. #7
    Master Gunnery Sergeant Imutep's Avatar
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    Thx for the release!

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  8. #8
    Sergeant Major Defunkt's Avatar
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    Author of the Thread
    Quote Originally Posted by That guy View Post
    with the aks and SVD you can still use the normal iron sites with a PSO. well maybe not the camo svd...
    I think this will work okay for the standard SVD but the BI AKS-74/PSO model doesn't quite honour this usage, probably fixable but it's quite a claustrophobic view making it hard to acquire targets. I might yet add all three positions.

    Quote Originally Posted by Big Dawg KS View Post
    Wait, did you just use the sample models, or do you somehow have MLODs of all the A2/OA stuff?
    Yeah right, I wish. No it's mainly sample models with updated shaders, a little hex editing and some good fortune (a couple of OA models I most wanted to add this for already had the required memory points and just need config'ing).

    Quote Originally Posted by Imutep View Post
    Thx for the release!
    Thx for the mirror!

  9. #9
    Wow,I have been waiting for this,thank you. Anyway to give ironsight weapons this function?I think ironsights with this would feel excellent.When playing with no crosshair you get two benefits....ability to get a slightly better view when lowered (more realistic for CQB)and a better sense of where weapon will be pointed once you do bring ironsights up.Lowered view upon initial optics up mode and then weapon zooms in when you raise the ironsight up.
    Last edited by Wolfstriked; Jul 12 2010 at 01:32.
    "What's with all these motherfucking snakes in this motherfucking game"........a thought I had when i was prone and 3 snakes were crawling all around me.

  10. #10

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