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Thread: Close quarter AI

  1. #1

    Close quarter AI

    I have noticed the AI in ARMA improve with patches and ACE - I still often find that AI units seem to rotate very slowly on their axis when within about 30-40 m , almost like tanks, they cannot respond particularly quickly for some reason. I am patched to 1.07 .
    It is an interesting question how far men would retain their relative rank if they were divested of their clothes.

    Henry David Thoreau (1817 - 1862), Walden, 1854

  2. #2
    Quote Originally Posted by Sith View Post
    Fallout 3, Oblivion, GTA IV, the lot ... all render a maximum of several dozen AI entities in a ~100/200 meter radius around you. Anything outside of this radius is reduced to little more than a regional statistic.

    The "broken core AI" you're referencing is in fact the consequence of retaining an actual AI presence throughout ArmA's game world. If you want to be able to have 50+ simultaneously active and adaptive combatants in your game world, you'll have to accept the resulting impact on performance. If your system can't deliver the required CPU muscle, you'll start seeing AI blackouts.
    That was a reply on a thread not long ago... I think it applies here, too.
    Ben

  3. #3
    Gunnery Sergeant
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    Ben - so when I see AI failings , its down to my CPU ?, im talking about perhaps 40 enemys - spread out. Again, its thankfully not frequent.

  4. #4
    Quote Originally Posted by cartier90 View Post
    Ben - so when I see AI failings , its down to my CPU ?, im talking about perhaps 40 enemys - spread out. Again, its thankfully not frequent.
    No i really dont think its your CPU in this case, though it is a very small possibility.

    I have seen this with only 20 units at times, the AI doesnt (can't?) turn as fast as players can (In MP, Ive witnessed players zip around pretty fast before.)

    EDIT: I sorta take that back, ive seen a couple times the AI turn around real fast before too, maybe that was because of the SLX mod tho.
    Last edited by Sniper Pilot; Jul 11 2010 at 11:12.
    US ARMY - Opsgear.com - U N I T E D
    Avatars appear more distant than they actually are.

  5. #5
    Do you have your a.i set to maximum skill? also enable super a.i... i find that the a.i is very deadly at close range once they have spotted you...

  6. #6
    Gunnery Sergeant
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    Well Im in the quick editor , but have put enemy skill up to max - and Super AI. I walked literally right up to a soldier in a firefight, perhaps 20 degrees off his centre FOV and only when I walked directly infront did he engage. Seems odd, I am patched to 1.07 and am running ACE2 .


    edit - I have just gone into a firefight, injured OPFOR crawling away and I could not get him to fire at me, walked right over him, virtually on him - check his gear and he had weapons.


    The problem seems to be worse near large amounts of vegetation, but I was clearly visible. Any patches coming soon ?
    Last edited by cartier90; Jul 11 2010 at 14:15.

  7. #7
    Try disabling your mods that might edit a.i such as ace and give it a quick check to see how the a.i respond without them.

  8. #8
    Gunnery Sergeant
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    I havent checked without the mod - do enemys who are injured and are crawling away not attack ?, I have seen this several times now, I cant instigate them to attack me.

  9. #9
    Quote Originally Posted by cartier90 View Post
    ...do enemys who are injured and are crawling away not attack ?, I have seen this several times now, I cant instigate them to attack me.
    I've seen injured AI crawling away from enemy AI without engaging, even with a clear shot.

    I think this is how it should be. They try to take cover as any real human would. Their wounds affect their aim (you can see the gun waving around) so they don't attack because they might miss and attract fire in a very vulnerable situation.

    ----------------

    Its true that the AI sometimes have blackouts when they don't react at all and its worse the closer you are to them. I wonder if BIS give priority to AI closer to humans. That would improve their reactions.
    Last edited by EDcase; Jul 11 2010 at 15:23.

  10. #10
    Gunnery Sergeant
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    Ed - yes fair point, Id imagine a bullet wound would be quite distracting...

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