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Devil Dogs SF

[Combined Ops/SP] Not Over Yet

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[Combined Ops] Not Over Yet v1.1

noy.jpg

After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time.

Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts.

Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area

This is my first mission I have released, so please provide me with constructive criticism for any future missions I may release. Thanks.

Features:

Single Player (I think it'll work 2 player Co-op, although it was made for a single player experience)

IED's

Dynamic Battles and objective

Random Patrols

Town Generator

Snipers in buildings

Enemies on rooftops

Ambient Civilians

Detailed Briefing notes

Tip:

Keep your eyes open and don't rush into things, otherwise you may find yourself victim to an IED or an ambush. ;)

Screenshots:

http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-24-54-03.jpg

http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-32-01.jpg

http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-26-56-74.jpg

http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-13-74.jpg

Known Issues/Annoyances:

> No intro right now, not really a bug or issue, but just letting you know there is no intro in this version

> It should work with ACE OA/CO beta, but I will not update the mission with ACE stuff until a later version of the OA/CO version is released

Changelog [v1.1]

Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5)

Added some more snipers

Added more rooftop enemies

Credits:

BIS for endless hours of fun

Schnapsdrosel: Desert USMC Units

EMERY: IED objects

JW Custom: USP script

Everyone who helped me over time in the editing section

Download:

- http://www.mediafire.com/?52v0zmnzvdl

Armaholic mirror:

- Not Over Yet (@)

StrategyInformer mirror

- Not Over Yet

Required addons:

- Desert USMC Units- Desert Marpat Backpack

- IED objects

Edited by Devil Dogs SF

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Looks like a cool mission, dude!

> For some reason greeting the AI Marines in conversation crashes the game, I think it may be a Combined Operations problem

You can fix this by using

this setVariable ["BIS_noCoreConversations", true]

Which just disables the ability to do those greetings all together. They're kind of pointless anyways.

You can apply it to every unit in the mission by using

{_x setVariable ["BIS_noCoreConversations", true]} forEach allUnits

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Thank you for that Zipper, updating now.

---------- Post added at 01:54 PM ---------- Previous post was at 01:16 PM ----------

Updated the mission, please redownload as it fixes the crashing issue with greetings.

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Added Armaholic and StrategyInformer mirrors to first post. Also if anyone who has played it could give me some feedback on my first mission I'd appreciate it.

Edited by Devil Dogs SF

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