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Thread: [Combined Ops/SP] Not Over Yet

  1. #1

    [Combined Ops/SP] Not Over Yet

    [Combined Ops] Not Over Yet v1.1



    After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time.

    Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts.

    Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area





    This is my first mission I have released, so please provide me with constructive criticism for any future missions I may release. Thanks.



    Features:

    Single Player (I think it'll work 2 player Co-op, although it was made for a single player experience)
    IED's
    Dynamic Battles and objective
    Random Patrols
    Town Generator
    Snipers in buildings
    Enemies on rooftops
    Ambient Civilians
    Detailed Briefing notes

    Tip:

    Keep your eyes open and don't rush into things, otherwise you may find yourself victim to an IED or an ambush.


    Screenshots:

    http://i240.photobucket.com/albums/f...2-24-54-03.jpg
    http://i240.photobucket.com/albums/f...2-30-32-01.jpg
    http://i240.photobucket.com/albums/f...2-26-56-74.jpg
    http://i240.photobucket.com/albums/f...2-30-13-74.jpg


    Known Issues/Annoyances:


    > No intro right now, not really a bug or issue, but just letting you know there is no intro in this version
    > It should work with ACE OA/CO beta, but I will not update the mission with ACE stuff until a later version of the OA/CO version is released


    Changelog [v1.1]


    Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5)
    Added some more snipers
    Added more rooftop enemies


    Credits:


    BIS for endless hours of fun
    Schnapsdrosel: Desert USMC Units
    EMERY: IED objects
    JW Custom: USP script
    Everyone who helped me over time in the editing section



    Download:

    - http://www.mediafire.com/?52v0zmnzvdl

    Armaholic mirror:
    - Not Over Yet (@)

    StrategyInformer mirror
    - Not Over Yet

    Required addons:

    - Desert USMC Units- Desert Marpat Backpack
    - IED objects
    Last edited by Devil Dogs SF; Jul 12 2010 at 18:18.

  2.   This is the last Developer post in this thread.   #2
    Looks like a cool mission, dude!
    Quote Originally Posted by Devil Dogs SF View Post
    > For some reason greeting the AI Marines in conversation crashes the game, I think it may be a Combined Operations problem
    You can fix this by using
    Code:
    this setVariable ["BIS_noCoreConversations", true]
    Which just disables the ability to do those greetings all together. They're kind of pointless anyways.

    You can apply it to every unit in the mission by using
    Code:
    {_x setVariable ["BIS_noCoreConversations", true]} forEach allUnits

  3. #3
    Master Gunnery Sergeant
    Join Date
    Feb 8 2010
    Posts
    1,043
    Author of the Thread
    Thank you for that Zipper, updating now.

    ---------- Post added at 01:54 PM ---------- Previous post was at 01:16 PM ----------

    Updated the mission, please redownload as it fixes the crashing issue with greetings.

  4. #4
    Master Gunnery Sergeant
    Join Date
    Feb 8 2010
    Posts
    1,043
    Author of the Thread
    Added Armaholic and StrategyInformer mirrors to first post. Also if anyone who has played it could give me some feedback on my first mission I'd appreciate it.
    Last edited by Devil Dogs SF; Jul 12 2010 at 18:16.

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