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Thread: AI Manager or sth like this needed

  1. #1

    Red face AI Manager or sth like this needed

    Hello there!

    I've looking for something that could add some replayability to my missions and found AI Manager by 6th Sense. The problem is I can nowhere find working link to this mod/scripts. If someone know where to find the mod it would be pretty cool to know the link.

    Even cooler would be if you could give some ideas on how to make patrolling unit that could react to alarms triggered by enemy or player. You know, some guys are patroling around base, but in near city bunch of bad players is attacking so the patrolling guys take truck or transporter and go check what is going on in the trigger alarm zone. If attackers are gone (escaped or have been killed) the patrolling guys are going back to HQ and can react to other alarms.

    I know some scripting just don't have idea how to get it together. For now I'm stucked with cycled waypoints and trigger with "On Activation: patrol doMove alarm_trig" things. They are going to the point but are too short in the area and are immediately returning to their "Waypoints".

    Thanks in advance!
    with regards,
    Dwinar

  2. #2
    One word for you: DAC

    If you don't want to script, you can always leave the AI to GL3

    Have fun.

  3. #3
    Private First Class
    Join Date
    Jul 8 2010
    Posts
    21
    Author of the Thread

    Thumbs up

    Thanks a lot. That will really come in handy. And there is a chance that I will learn some scripting tricks from those addons.

  4. #4
    Lets not forget the UPS or Urban patrol script.
    heres a link to the script:

    http://www.armaholic.com/page.php?id=6053&highlight=UPS

    For now I'm stucked with cycled waypoints and trigger with "On Activation: patrol doMove alarm_trig" things.
    what you could do is set your enemies waypoint to Guard, but make placement radius large that it covers the area. when you enter
    this area, and make noise or attract attention then the enemy will patrol to find out what it was, or is, and engage anything they find.

    On the other hand the UPS script above.

    All you do in that is name the squad leader of an enemy squad, and then put the script code into his initalization line and then place
    a marker where you want them to partol and the script will do the rest, its very effective script, and enhances the AI too. if a few
    lone enemy soldier runs across you, and you overpower them, they will retreat and come back with more enemy.

    I would suggest useing GL3 if you want something simple.
    Just put it into your Mian Arma directory, and add it to your target line, and then your game automatically has the super enhanced AI.

    Dont forget about EEH though you wont be able to run GL3 without it, EEH comes with GL3.

    hope that helps.

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  5. #5
    Quote Originally Posted by Günter Severloh View Post
    ...but make placement radius large that it covers the area.
    There's no need for the placement radius to cover the area. I've been using it since OPF in every mission I've made and no matter where the units with the GUARD waypoint are, they will move to the area of contact when they see fit. Add to that some command engine or human teammates and you can mount diversionary attacks to get rid of the guarding units before assaulting the main target... really good stuff . Just make sure your teammates are very mobile .

  6. #6
    Private First Class
    Join Date
    Jul 8 2010
    Posts
    21
    Author of the Thread
    Hey guys thanks for those replies and advices. I didn't know that Guard WP can work... On it's own :P I always tried something with trigger "Guarded by..." and the Guard WP. And those scripts are nice and really easy to use

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