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Thread: [OA] Co04/SP - Simple Instant Action - with random tasks

  1. #1
    Master Gunnery Sergeant Wiggum's Avatar
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    Exclamation [OA] Co04/SP - Simple Instant Action v2.0...coming soon !

    Simple Instant Action 2.0
    ...coming never ! (sorry...)



    This is a simple instant action mission.

    You will start randomly near one of three villages at a randomly chosen starting position (3 per village).

    There are 4 different tasks, you will get the option to choose between a randomly selected task and a specific one. Each task has 3 possible positions per village.
    You have the option to choose the time of day for each mission.

    You also have the option to select & change your own gear/loadout's before mission start so choose your weapon selection accordingly.
    Move to the village and do your job, when you have completed the task/objectives you will be notified to exfiltrate to your original starting location.
    3 x 3 x 4 x 3 = over 100 different combinations possible !

    Features that would have been in a v2.0:
    - No Addons needed !
    - Random starting position for your group near the randomly choosen village
    - Delta Force against local resistance / Takistan Army / Takistan Insurgents
    - 4 different tasks (Kill the Commander / Destroy the BRDM-2 / Secure the flagpole / Rescue the hostage)
    - Option to choose between a randomly selected task and a specific one
    - Each task has 3 possible locations inside the randomly choosen village
    - Choose your gear during briefing
    - Choose the time of day
    - Weather is randomly choosen
    - Less enemys if played in SP

    For some screenshots of v2.0 have a look at page 3:
    http://forums.bistudio.com/showthrea...=102566&page=3

    Please dont wait any longer for the much improved v2.0 and play v1.1 !

    Download v1.1 here:
    http://www.assaultmissionstudio.de/d...ownload_id=386
    Last edited by Wiggum; Nov 3 2010 at 21:01.

  2. #2
    Very nice mission, I had a while at it this evening, the only thing is that its not random enough, its always the same village for me and respawn in different locations surrounding it, tried about 8 times always same. I've still not defeated it, I'll be back when I do

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  3. #3
    Master Gunnery Sergeant Wiggum's Avatar
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    Quote Originally Posted by PogMoThoin View Post
    Very nice mission, I had a while at it this evening, the only thing is that its not random enough, its always the same village for me and respawn in different locations surrounding it, tried about 8 times always same. I've still not defeated it, I'll be back when I do
    Yes, thats correct. At the moment it is always the same village with 3 different starting locations. With "Each task has 3 possible locations" i mean that for example the BRDM is not always at the same position...

    Im trying to have 3 different villages where the action takes place.
    So you have 3 villages x 3 starting positions each x 3 different tasks x 3 different locations inside the village for each task.
    Im not good at math but that should be 81 possible combinations.

    Thanks for the feedback !

  4. #4
    Master Gunnery Sergeant King Homer's Avatar
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    Very nice mission, played it yesterday as 2 men team in coop. We had to kill the warlord.

    Difficulty is good as it is, only thing confusing: The warlord somehow ran around and we killed him third. Maybe you could make the cars unlocked, getting to extraction faster.

  5. #5
    Master Gunnery Sergeant Wiggum's Avatar
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    Thumbs up

    Quote Originally Posted by King Homer View Post
    Very nice mission, played it yesterday as 2 men team in coop. We had to kill the warlord.

    Difficulty is good as it is, only thing confusing: The warlord somehow ran around and we killed him third. Maybe you could make the cars unlocked, getting to extraction faster.
    Thanks for your feedback King Homer !

    Can you please explain this closer ?
    The warlord somehow ran around and we killed him third.
    The warlord executes a random "Random House Position and Patrol script, so it is very likely that he will be inside a building. But i dont understand what you mean with "third".

    @All

    I removed the download of v1.1 because i were able to really improve the whole concept with the help of shk and his scripts.
    If you would like to know what you can expect from v2.0 you should take a look at the first post in this thread !

  6. #6
    Master Gunnery Sergeant King Homer's Avatar
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    We killed him third means, the third guy we shot was the warlord. He was running around after we started the engagement.

    Mission was accomplished after that but we cleaned the village nonetheless.

    Maybe you could add some backpacks to the gear selection aswell, we ran low on ammo pretty fast.

  7. #7
    Master Gunnery Sergeant Wiggum's Avatar
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    Quote Originally Posted by King Homer View Post
    We killed him third means, the third guy we shot was the warlord. He was running around after we started the engagement.

    Mission was accomplished after that but we cleaned the village nonetheless.

    Maybe you could add some backpacks to the gear selection aswell, we ran low on ammo pretty fast.
    Ahh thanks, now i know what you mean !
    I will restrict the area where the warlord can patrol the buildings more so that it is more unlikely to shot him that fast.
    Also i will give the Warlord a "special" weapon so you can indentify him easier !

    These delta force guys should all have backpacks (exept for the medic) but i can add some to the selection.

  8. #8
    Chief Warrant Officer mrcash2009's Avatar
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    Loving this

    I really like the way you have introduced the campaign style information pop up and grey gradient fades on end and start ... a polished touch

    Is their a chance that at mission end you could have a pop up option to try a new scenario other than ending a restarting again? Also would it be possible for a menu option to actually select the scenario you want to try? Also time of day options for SP would be real nice

    Either way this great & thanks
    Last edited by mrcash2009; Jul 11 2010 at 17:33.

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  9. #9
    Master Gunnery Sergeant Wiggum's Avatar
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    Quote Originally Posted by mrcash2009 View Post
    Loving this

    I really like the way you have introduced the campaign style information pop up and grey gradient fades on end and start ... a polished touch

    Is their a chance that at mission end you could have a pop up option to try a new scenario other than ending a restarting again? Also would it be possible for a menu option to actually select the scenario you want to try? Also time of day options for SP would be real nice

    Either way this great & thanks
    Glad you like it !
    I will try to get something similar like you suggested working for v2.0 !

  10. #10
    Chief Warrant Officer mrcash2009's Avatar
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    Well im glad you like suggestions

    One thing I did mean to add as it took a moment for me to realise, starting location is random but town location remains the same (well for me anyway) .. I alwyas get the same town and retried about 10-15 times?

    BTW have replayed this a number of times and its great. Gearing up a member with sniper rifle and thermal optics, setting sniper over a hill with hold fire, setting up my other teams in the valley to ambush and draw enemy/fire into the valley and letting sniper open fire and pick them off is something special
    Last edited by mrcash2009; Jul 11 2010 at 23:03.

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