Page 6 of 9 FirstFirst ... 23456789 LastLast
Results 51 to 60 of 87

Thread: Takistan coop mission pack

  1. #51
    Version 2.3 adds three new missions to the Takistan coop mission pack and includes updates to various existing ones, mainly to improve helicopter insertion and extraction.

    New files:

    co06_hail_csar.Takistan.pbo
    co08_cache_ratio.Takistan.pbo
    co16_at_barriers.Takistan.pbo

    Hail C-SAR has a rescue team destroying enemy AA before moving to a crash site and extracting with the survivors

    Cache Ratio features an infantry squad combing a village for intelligence and heavy weapons

    At Barriers has two infantry squads clearing out a village and destroying obstacles while awaiting the arrival of reinforcements

    Download current version

    Regards,

    Sander

  2. #52
    Version 2.4 adds another two new missions for a grand total of 33 coops.

    New files:

    co06_dead_tracks.Takistan.pbo
    co09_thrash_metal.Takistan.pbo

    Dead Tracks has Special Forces checking two villages for the presence of enemy armour

    Thrash Metal features an infantry squad clearing enemy weapon positions and defending against armoured counterattack

    Download current version

    Regards,

    Sander

  3. #53
    Gunnery Sergeant JonPL's Avatar
    Join Date
    Sep 20 2009
    Location
    Cracow, Poland
    Posts
    540
    Hey Sanders.

    I don't think I said this before, and it should've been said: big thanks for these! Thanks to You, there's always something to play with.

    Only cons: gun and ammo choosen in briefing. It's broken since ArmA 1. Needs to be changed, otherwise in half of the missions it's really hard to survive\win.

    And btw, You must really love Sakhe

    ArmA 2 and BIS fanboi

  4. #54
    Thanks for your comments.

    There is a workaround for the gear selection in the briefing phase. Rather than all players pressing the continue button to indicate that they are ready only the admin should do so. Whereas in the former case it is random who receives the selected kit and who does not, it seems that whenever only the admin uses the continue button the selection works reliably (thread). Missions can generally be completed with a full squad and their default loadout though, with battefield salvage a useful supplement.

    It is my ambition to eventually have missions all over the terrain, but some environments are simply more suited for different scenario's than others.

    Regards,

    Sander

  5. #55
    The Takistan coop mission pack has been expanded with three new missions to bring the total number of included coops to 36.

    New files:

    co09_hardware_store.Takistan.pbo
    co09_inside_track.Takistan.pbo
    co10_company_car.Takistan.pbo

    Hardware Store features light infantry sweeping the green zone and a village for hidden arms and ammunition
    Inside Track has a mechanised infantry squad clearing two villages and eliminating enemy armour in the vicinity
    Company Car has motorised infantry clear AT defences before securing a town

    Current version

    Regards,

    Sander

  6. #56
    These are definitely some of the best missions I have ever played. Thank you for the hard work!
    Intel Q9550@3.4Ghz | ASUS P5Q Pro | G.Skill 4GB (2x2GB) PC8500 Dual Channel | 1GB XFX 5870 | Sound Blaster X-Fi Fatal1ty Titanium | 640GB Western Digital Caviar Black | 700W OCZ PSU | ASUS 24" | TrackIR 4 | Windows 7 Pro 64-bit
    Intel 2600k l ASRock Pro3 l 8GB G.Skill (4x2GB) DDR3 1600 l 2GB XFX 6970 l Sound Blaster X-Fi Fatal1ty Titanium l 60GB G.Skill Phoenix SSD l 300GB Velociraptor HDD l 750W XFX PSU l ASUS 24" 1920x1080 l TrackIR 4 l Windows 7 Pro 64-bit

  7. #57
    You're welcome.

    ---

    The Takistan coop mission pack contains 40 missions in the latest version thanks to the addition of four new scenario's.

    New files:

    co06_short_work.Takistan.pbo
    co08_compound_radicals.Takistan.pbo
    co09_close_order.Takistan.pbo
    co18_carrier_bag.Takistan.pbo

    Short Work has an infantry squad awaiting transport to take them from an OP towards an objective that must be attacked
    Compound Radicals features a Special Forces raid to secure intelligence materials and eliminate a terrorist cell
    Close Order has a mechanised infantry squad securing two settlements and eliminating all armour in the vicinity
    Carrier Bag features an attack by mechanised forces in order to clear enemies from two villages and destroying enemy armour in the process

    Current version

    Regards,

    Sander

  8. #58
    V2.61 contains a minor update to fix a faulty end trigger for co06_short_work.Takistan.pbo and a grammar correction for a briefing in c018_carrier_bag.Takistan.pbo.

    Current version

    Regards,

    Sander

  9. #59
    The addition of two new coops brings the total included in the V2.7 pack to 42 missions. Besides the new scenario's there are some adjustments made to existing missions as well, including the replacement of Arma II ammunition boxes by the Operation Arrowhead ones.

    New files:

    co06_loss_leader.Takistan.pbo
    co10_r2_detour.Takistan.pbo

    Loss Leader has Special Forces conduct a night raid in order to eliminate enemy commanders and destroy crew served weapons before neutralising air defences threatening their helicopter extraction.

    R2 Detour features rear echelon troops on convoy duty to rearm and refuel vehicles before assisting an attack on a village.

    Current version

    Regards,

    Sander

  10. #60
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
    Location
    Poland, Sieradz
    Posts
    1,207
    thanks for now version

Page 6 of 9 FirstFirst ... 23456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •