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Thread: [SP] Flashpoint: Takistan - Dynamic Mission

  1. #91
    Quote Originally Posted by Katipo66 View Post
    Is the spawned unit you play as named? or is it wDummy?
    Actually the player is named "P1", but that handle is never actually used in the scripts
    The dummy unit is deleted, its just there to allow the preview mode in the editor..
    Of course the player is always called "player"
    Cheers

    B

  2. #92

  3. #93
    Howdy there,

    This mission idea fits perfectly with some of the interests of the players at my local LAN...

    The problem is, it's SP, as you obviously know. Are there any plans to expand it to Co-op?

  4. #94
    Quote Originally Posted by thomsonb
    hi man, saw your reply in my thread, just to let you know i have released a new version of flashpoint: takistan, whicj includes BAF and PMC units

    Ben
    hey, txs for the update. Flashpoint: Zargabad is excelent! this are the best mission mission make in ArmA2 far awaay!

    i am waiting for Duala

    good job and dedication
    Core2Quad 9400 2.66Ghz 45nm - 2x2gb ddr2 800 Kingston - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Western Digital 32mb - Mother Assus P5QLE - Power&Cooling Silencer 750Watts - Sentey RJA246 LCD 4 coolers - DVD/RW 20x dual layer LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1
    I´m just waiting for: Storm Of War - SWAT 5 - Cossacks 3 - Z 3 - Men of War 2 - ArmA 3

  5. #95
    Hello

    I have just released an updated version 1.07

    Please download it from here:

    Flashpoint: Takistan / Zargabad / Shapur v1.07 Download page

    New this version:

    Improved ambient cars module, improved vehicle passenger behaviour in combat, and many other small improvements

    Hope you like it

    B

  6. #96
    Thank you, thomsonb... have a safe and happy new year!!

  7. #97
    Hey just tried this mod for the first time. I have been away from ARMA II for a while, and read about this, so I decided to give it a go. All I can say is "Good Gosh". I, well my team rather, got hit in a ravine bordering a village, and it was insane how the engagement played out. The entire structure of this mod creating a war on the map is off the chart. And, the ongoing war feels organized too. You just dont come onto random units wanding and jumbled up. You come into the middle of an engagement. Well done I say!
    Anychance a COOP version may be released? One other thing, that may be in already, but I have to ask? Is the chopper support for transport? Thanks for this brilliant mod.

    WL6

    ---------- Post added at 03:36 PM ---------- Previous post was at 01:54 PM ----------

    I noticed Arma II has 2 smaller addons you can buy. 1. British Forces and 2. Private Military. will this mod work correctly with just A2 and OA? I have those 2 installed and it seemed to work fine. I chose a user defined mission and selected british and US, and I don't recall seeing any brits show up, so I thought I would inquire. Thanks

    WL6

  8. #98
    Quote Originally Posted by zakkandrachoff View Post
    hey, txs for the update. Flashpoint: Zargabad is excelent! this are the best mission mission make in ArmA2 far awaay!

    i am waiting for Duala

    good job and dedication
    sorry, SHAPUR IS the best!

    do Duala please

  9. #99

    answered

    Ok, so I read the readme, and yeah, you need BAF and PMC installed....doh, shouldda read first huh?
    so anyway, havent seen an answer to whether COOP will be a version. Would be great to play with buddies. Thanks for all the work

    WL6

  10. #100
    Hi warleader6

    thanks for the feedback, im glad you are enjoying the mission!

    About the transport helicopters you see in the mission, right now they do not have any transport script. They are just "eye candy", and missile magnets! I tried to make them drop off troops, but there were so many problems with selecting random landing zones, my script always resulted in crashes! This feature is still on the "to do" list, becuase it would be cool, il have another crack at it when i have some time

    Your other question is a very common one, "can we have a MP COOP version?"

    I have been asked this so many times, so I know it would be very popular!
    The answer (at this time) is, i will try may best, but dont expect anything too soon

    I started developing a MP version last year, but ran into loads of problems, nearly all of the 50+ script files will need to be changed in some way.
    its a huge job basically

    anyway a very happy new year to everyone, thanks for all the positive messages and feedback

    cheers

    B

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