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Thread: [SP] Flashpoint: Takistan - Dynamic Mission

  1. #21
    Quote Originally Posted by mrcash2009 View Post
    Ok ive re written my post to be more specific:

    Requests:

    1) Option to start mission already in control of a team (as apposed to only having to search for one to join)
    2) Option to select group type to start with (Mech patol, SF/SD/Thermal, etc)
    3) Option to set how many units in the group (?)
    4) Adding into the mission "Hybrid Command" so you can split your team you are in or join into high command groups and back again
    5) Adding the support module so you can at least have ammo drops / re supply

    This way you have the easy randomness as you set out, then expanded to an even more specific start group/type options and great control, just adds to a already great scenario.

    I agree with the man in black

    Awesome idea for a mission by the way.
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  2. #22
    Had to register to say: thanks, this is a great mod.

    I hit 'random' and had one of the best SP Arma experiences so far.

    Please keep adding to it!

    One request: When a teammate is injured and there are no medics, would be great to be able to help them. Drive them to a friendly base, call in an evac, etc..

  3. #23
    Thanks for the feedback guys

    Your reqests are on the list! I will add stuff as soon as I can.

    I have started work on spawning the player with a group (you can choose it, and also sometimes on random), it works basically, now i need to make templates of groups and sizes for each faction...

    I will add UN forces as a faction, and also include the german SF troops.

    Maybe NATO, UN, Guerillas will be the 3 BLUFOR factions, (where nato is usa czech and german) as its a bit clumsy having more than 3 factions on a side! (suggestion/ideas?)


    Cheers,

    Happy Flashpointing

    B

  4. #24
    just registered to say a big thankyou for a great mission, this and the older Arma2 Flashpoint missions you've created. great fun thankyou!

  5. #25
    It's really awesome to hear that you have commenced expanding this gem...I like your idea for faction expansion and consolidation (I was really wanting to play as Germany at one point yesterday).

    Something that I think would add to the immersion later down the road if you have time would be implementing faction-held positions, like towns or airbases. Pretty soon, BIS is going to be be contacting you to include your generator algorithm in the next ARMA installment as an "Instant Action" option!!

    Seriously, I've never had as much fun w/ this game as I've been having since finding the Flashpoint series. I took your suggestion on the Chernarus version, and with all of the trees and vegetation, you REALLY have to watch your step, a nice contrast w/ Takistan.

    Keep on doing your thing, thompsonb!!

  6. #26
    Wow!
    Great mission; way better than all the included SP missions I played so far.
    Thank you!

  7. #27
    Chief Warrant Officer mrcash2009's Avatar
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    Quote Originally Posted by thomsonb View Post
    Thanks for the feedback guys

    Your reqests are on the list! I will add stuff as soon as I can.

    I have started work on spawning the player with a group (you can choose it, and also sometimes on random), it works basically, now i need to make templates of groups and sizes for each faction...
    B
    Great news sir

    Also if im missing something then say but, is there a way to "respawn" in SP from the rabbit view (love that). So that if you die it cloud simply give you the option for you/or your group to re-enter the battle field?

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  8. #28
    Second Lieutenant Kremator's Avatar
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    Or perhaps enter the battle again as the person that killed you !

  9. #29
    Quote Originally Posted by Kremator View Post
    Or perhaps enter the battle again as the person that killed you !
    THIS!!!

  10. #30
    Awseome mission. Dont know if this has been mentioned. Perhaps give the ability to call in support based on how many kills the player has? Mortars at 10. Arty at 20, air strike at 30 and than repeat would be great. Maybe even make the support random to go with the theme of the mission. Would love to see some support added for those tight spots you can find yourself in this misssion. Anyone else? (also maybe add aircraft to starting player types?) just some ideas

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