Every great and deep difficulty bears in itself its own solution. It forces us to change our thinking in order to find it.
- Niels Bohr
Keeping it real with true american gaming
Thanks smoke. I wasn't sure if it was the same issue as we sometimes get it as soon as you load into the mission. Looking forward to your next release.
I meant to add this point:
What happens is when the bomb is released, a script activates and looks at your altitude for safe and effective dispersion of the bomblets. It looks to see that your altitude is above 100 (ft?), if its below this altitude the bomb drops and doesn't disperse but then turns into an object that acts like a dud. The dud is where the texture problem is, it looks at an old texture location that's been fixed before the release, but the proper model didn't make it in the release.
Sorry about that. As I said before it can easily be avoided by dropping the bombs above 100 (ft?).
---------- Post added at 08:41 PM ---------- Previous post was at 08:39 PM ----------
It seems this mod does not work with arrowhead. I see the bomb fall but see no expolsion. I love how mando is configured for this. Am I right about arrowhead?
Might be the post above yours has the explanation:
"It looks to see that your altitude is above 100 (ft?), if its below this altitude the bomb drops and doesn't disperse but then turns into an object that acts like a dud."
Drop higher than 100m.
I tried it again it indeed it does work. I thought for sure I was above 100meters before but I guess not.
This is so you you have a proper dispersion effect, think of it like a "shotgun effect" but with bomblets and you want the "shot" or bomblets to disperse over an area. In reality the bomb spins and disperses using this method along with the explosive bolts.
If the bomb doesn't "pop" then its not actuating and you are either too low or you don't have CBA installed or running with mod as it requires Extended_Eventhandlers.
Thanks for answering on this Mando! I've been busy with work past couple months on some big projects so Dev has been slow and on back-burner.
Any further news on this mod? It's been over four months.
Here's some details I released in Work In Progress:
-Made some major improvements on models and texturing.
-Improvements and revisions to scripts and effects as a whole.
-Also adding to other Planes with multiple configs to work with addons individually. (Will be limited to 3 Non-BIS ArmA 2 / OA Fixed wing aircraft on release)
Example, lets add the bombs to the ANZAC F-111F and let the Ai have a go with my "Lay-z-or":
Sound effects are a work in progress at the moment.