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Thread: Military SciFi Projects Thread

  1. #221
    Very nice sir! Does the digital ammo count reader change?

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  2. #222
    Master Gunnery Sergeant b00ce's Avatar
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    I wish it did. But alas, I have no clue how to make that work so its stuck at 95 and doesn't glow.

    Also, I'm having trouble with the bolt, trigger and magazine animations, I have absolutely NO clue what I'm doing in the model.cfg.

  3. #223
    Master Gunnery Sergeant b00ce's Avatar
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    So I decided to take a hiatus from the Model.cfg conundrum I've worked myself into, I can't for the life of me get the bolt or the trigger to move, and worked on this instead of pulling my hair out.


  4. #224
    Lookin' good b00ce.
    Can't wait to see more.

    cfg's confuse the hell out of me...
    I feel your pain.

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  5. #225
    Second Lieutenant Kremator's Avatar
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    Quote Originally Posted by b00ce View Post
    So I decided to take a hiatus from the Model.cfg conundrum I've worked myself into, I can't for the life of me get the bolt or the trigger to move, and worked on this instead of pulling my hair out.
    There was a post recently about moving bolts (was it w0lle that was trying to do it ? ). Can't remember the post myself (or where I saw it) or I'd post a link!

  6. #226
    Master Gunnery Sergeant b00ce's Avatar
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    Quote Originally Posted by Kremator View Post
    There was a post recently about moving bolts (was it w0lle that was trying to do it ? ). Can't remember the post myself (or where I saw it) or I'd post a link!
    I got it working now, its just no longer an open bolt design, unfortunately.

    Also, got to work on the M5 RPG (Below) and a little on the SADAR.





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  7. #227
    Quote Originally Posted by Kremator View Post
    There was a post recently about moving bolts (was it w0lle that was trying to do it ? ). Can't remember the post myself (or where I saw it) or I'd post a link!
    It was me. But the complex animation was for slow motion filming. It's not really visible in the game at 1x speed because there is one shot per frame.


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  8. #228
    Second Lieutenant Kremator's Avatar
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    Ahhh thanks Max for correcting that.

  9. #229
    Master Gunnery Sergeant b00ce's Avatar
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    Here's an update on the Colonial Marine model. The shinguard was a pain.


  10. #230
    Staff Sergeant JSF 82nd Reaper's Avatar
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    I've been working on some undercover work and decided that now may be a good time to show it off. I've been working on some SciFi ships using O2 just for fun and some good practice as I've only been 3d modeling for about 6 months now. Here are some screenshot of what I have done so far... Unfortunately I don't know how to texture and am not all that good at config scripting yet.

    Dstny1:
    http://i1138.photobucket.com/albums/...iny/dstny1.jpg (297 kB)

    Dstny2:
    http://i1138.photobucket.com/albums/...iny/dstny2.jpg (254 kB)

    Dstny3:
    http://i1138.photobucket.com/albums/...iny/dstny3.jpg (245 kB)

    ODS:
    http://i1138.photobucket.com/albums/...estiny/ods.jpg (235 kB)

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