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Thread: Military SciFi Projects Thread

  1. #111
    Gunnery Sergeant SigintArmA's Avatar
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    -Nods- I noticed right off the bat Aprils fools was about 18-19 days ago bub ^^ Lil late for the joke haha XD

  2. #112
    You're right PROTOTYPE 001 I should've clarified originally, I've amended my post. The reasons why I showed the pictures are a) because we can glimpse what the aliens look like in a game; b) because I have no experience in texturing/modelling and would like some help with it!

    The aliens are interesting. *Spoilers*In the film they are bio-mechanical, they have a projectile firing weapon for an arm. This makes it interesting if one were to have A.T munitions alongside 'bullet' type ammunition.

    SigintArmA, it's no joke. Sorry to disappoint, son. . On a serious note, if the idea of it intrigues you then let me know. I'll inform you more by P.M.
    Last edited by Mach2Infinity; Apr 19 2011 at 11:52.
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  3. #113
    Hey Ice, forgot to thank you for the Zeta aliens and now vehicles in new Duala, really fun to add scifi to such a serious sim!

    I make my own simple ones but havent had the time to get deep into making a proper mission/campaign...

    I wish there was a simple way to make a domination but have it be with Zeta aliens and vehicles instead of Opfor, any know how hard this would be?

    Thanks again ICE!!!

  4. #114
    Nevermind, I am looking into mission making and will make one soon.........

  5. #115
    Has it occured to anyone that there is a perfect "Scifi" template for the Arma II coop design that stretch back like a decade? No need to look at those all-high-and-mighty-OMGAMERICARULEZJOO-scifi movies that's just crap. No need to bring mecha battles into the picture.

    Its called... X-Com! As in the original X-Com: UFO.

    Think about it. Aliens terrorizing villages in Chernarus and/or Takistan by launching raids... A small band of elite troops has to take a transport there and kill them all. Recover alien tech to research new weapons. Expand your base by getting funding from protected areas. Alien saucers crash and once again, the troops get sent into battle.

    Gameplay would essentially be Domination, played until you've researched a way to shoot down the massive alien command ship and control it (simplified final random take over zone) or until the aliens have taken over your base.

  6. #116
    Quote Originally Posted by Murklor View Post
    Has it occured to anyone that there is a perfect "Scifi" template for the Arma II coop design that stretch back like a decade? No need to look at those all-high-and-mighty-OMGAMERICARULEZJOO-scifi movies that's just crap. No need to bring mecha battles into the picture.

    Its called... X-Com! As in the original X-Com: UFO.

    Think about it. Aliens terrorizing villages in Chernarus and/or Takistan by launching raids... A small band of elite troops has to take a transport there and kill them all. Recover alien tech to research new weapons. Expand your base by getting funding from protected areas. Alien saucers crash and once again, the troops get sent into battle.

    Gameplay would essentially be Domination, played until you've researched a way to shoot down the massive alien command ship and control it (simplified final random take over zone) or until the aliens have taken over your base.
    An excellent idea, with some minor modification.

    Another interesting idea would be something along the same lines with large scale zombie surival or something of the sort. With a military base set up and the objective being to secure resources and resque survivors while battling the horde.

    //Taros.

  7. #117
    I'll try to pull something off with Zetaborn faction in Duala 1.95...
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  8. #118
    Quote Originally Posted by Murklor View Post
    Its called... X-Com! As in the original X-Com: UFO.

    Think about it. Aliens terrorizing villages in Chernarus and/or Takistan by launching raids... A small band of elite troops has to take a transport there and kill them all. Recover alien tech to research new weapons. Expand your base by getting funding from protected areas. Alien saucers crash and once again, the troops get sent into battle.

    Gameplay would essentially be Domination, played until you've researched a way to shoot down the massive alien command ship and control it (simplified final random take over zone) or until the aliens have taken over your base.
    Funnily enough, there was a OFP mission like this, so it could work.. and I think that used the Zabrak aliens! I'm sure you could search that on the forums..

    And before you all ask, YES I am still waiting patiently for my Aliens Dropship
    There are two types of ships in this world.... Submarines and TARGETS

  9. #119
    Quote Originally Posted by goose4291 View Post
    Funnily enough, there was a OFP mission like this, so it could work.. and I think that used the Zabrak aliens! I'm sure you could search that on the forums..

    And before you all ask, YES I am still waiting patiently for my Aliens Dropship
    ooh Aliens Dropship love that thing.


    Also i had another idea that may be interesting.

    Reverse Alien invasion, Earth getting invaded has been done and done a million times, what has not been done much however is a Reverse Alien invasion, meaning humans invade another world and are in practice the Alien invaders, That would require more work than the other way around but i think it would be pretty interesting to see. Would also give players a chance to to be the "Bad guys" for once

  10. #120
    First Lieutenant PuFu's Avatar
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    shhh :P don't ruin my surprise...

    Spoiler:

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