Very nice sir! Does the digital ammo count reader change?
"Don't just cradle it and give it a lullaby. I want to see what this weapon does, son!" "Yes sir! Right away sir!"![]()
Very nice sir! Does the digital ammo count reader change?
"Don't just cradle it and give it a lullaby. I want to see what this weapon does, son!" "Yes sir! Right away sir!"![]()
ASUS P6T SE ¦ Intel Core i7-950 3.06GHz ¦ Arctic Cooling Freezer 7 Pro Rev 2 CPU Cooler ¦ Corsair XMS3 1333MHz 12GB RAM DDR3 ¦ Western Digital Caviar 2TB HDD ¦ Corsair Force Series F60 SSD 60GB ¦ Nvidia GeForce GTX 670 ¦ Creative X-fi Xtreme Gamer ¦ NZXT Lexa ¦ Logitech G11 & MX 518 ¦ Windows 7 64-bit.
I wish it did. But alas, I have no clue how to make that work so its stuck at 95 and doesn't glow.
Also, I'm having trouble with the bolt, trigger and magazine animations, I have absolutely NO clue what I'm doing in the model.cfg.![]()
So I decided to take a hiatus from the Model.cfg conundrum I've worked myself into, I can't for the life of me get the bolt or the trigger to move, and worked on this instead of pulling my hair out.
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Lookin' good b00ce.
Can't wait to see more.
cfg's confuse the hell out of me...
I feel your pain.
Computer Specs:
ASUS P8Z77-V PRO
Intel Core i7-2700k
Sapphire Radeon HD 6970
10GB DDR3 (1333)
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Ahhh thanks Max for correcting that.
Here's an update on the Colonial Marine model. The shinguard was a pain.
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I've been working on some undercover work and decided that now may be a good time to show it off. I've been working on some SciFi ships using O2 just for fun and some good practice as I've only been 3d modeling for about 6 months now. Here are some screenshot of what I have done so far... Unfortunately I don't know how to texture and am not all that good at config scripting yet.
Dstny1:
http://i1138.photobucket.com/albums/...iny/dstny1.jpg (297 kB)
Dstny2:
http://i1138.photobucket.com/albums/...iny/dstny2.jpg (254 kB)
Dstny3:
http://i1138.photobucket.com/albums/...iny/dstny3.jpg (245 kB)
ODS:
http://i1138.photobucket.com/albums/...estiny/ods.jpg (235 kB)