Last edited by Mandrake5; Jul 5 2010 at 09:06.
"Gentlemen, you can't fight in here... this is the War Room!"
"Always remember, opinions are like assholes...everybody's got one." - D. Devito
Last edited by Undeceived; Jul 5 2010 at 09:10.
>>>For The Life Of A Friend | SP scenario for Arma 2: CO
Tags: civilians, friendship, mafia, assassination, revenge
O.o
I haven´t played the A2 campaign, tbh. Looks like I missed something.![]()
Go ahead and shoot! I'll come back! I always come back! ...But dying is such a bitch.
— Chucky
The problem with the A2 campaign was that sooner or later everything turned into Warfare style, which caused the focus on single characters to get lost.
I never played OFP but what draw me in Arma 2 was the campaign. I really enjoy it. EW campaign was really good. Finish it 5 times so far.
Agreed. All the missions seem to be on a large scale now. One of the missions that stands out for me from OFP was the one where you go off with 3 other guys in a jeep while the rest build the camp. All it was was 4 of you up against 4 or 5 spetznaz in a forest. I remember that being as tense as the mission where your first left on your own.
It's missions like that, the quiter ones, that give a chance to develop the characters. Or even just the build-up before a big mission, in the base or on the way to it.
Thats what I was hoping for with with OA. We had that in resistance on the guerilla side, I thought we would see it from the U.S. side in OA. Don't get me wrong I'm enjoying the campaign so far, it's just the concept of fighting against guerilla warfare seemed to have interesting potential. Maybe it was considered a little real given the current situation in Afganistan to do though.Originally Posted by Mandrake5
Do you know how many customers in general do play SP/MP campaigns compared to those who are playing (only) MP missions?Originally Posted by Mandrake5
If game devs would make + test their great campaigns they would probably see more issues and bugs.
BIS are developing complex sandboxes and "sand molds" (without proper documentation/tutorials) - not campaign/mission oriented games. Without community's blood, sweat and tears BIS would long gone or making other games. Thought, perhaps it would have been more interesting with a real competitor...
I couldn't agree more with you guys. The OFP campaigns were simply outstanding. Armed Assault campaigns were really weak in comparison. I liked the ArmA II campaign until the warfare missions started. I can't help it but I dislike warfare missions in a single player campaign. EW was a lot better in my opinion. Haven't finished Arrowhead so far. It is better than ArmA II but it doesn't stand the comparision to the OFP campaigns. what is missing is a character with whom you can identify yourself.
As matter of fact I liked Zipper's campaign, great story telling.
Also, the ufficial campaigns are getting more shorter and shorter. I love a long single player campaign with a good story, but I guess this is just a memory from the past. Seems to be too much effort and time consuming.I really don't know how many BIS developer are actually involved with the campaign and mission making.
Now it seems tha OA campaign is short too and for me personally it's disappointing I hoped for a good campaign at the same level as CWC.
Just my 2 cents.
Kind regards
I strongly disagree with that statement, when CWC was made MP was still in its baby shoes. Furthermore I believe that there are still a lot of people who are not only playing MP and are still interested in a good single player experience.BIS are developing complex sandboxes and "sand molds" (without proper documentation/tutorials) - not campaign/mission oriented games.
Last edited by nettrucker; Jul 5 2010 at 09:44.
Do you like music?
http://www.alchemydivine.com/index.html
Originally Posted by walker
Took out myself and two other squad mates bouncing a grenade off a wall.
Originally Posted by CarlGustaffa
Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to
Sorry but dont compare good old OFP memories with actual developments.
Dont get stucked into nostalgia - today most people are interested playing missions/campaigns in MP. SP missions/campaigns are only interesting if they are really great and very well designed.
Since Armed Assault its clear that BIS has more problems to get a smooth game performance first before fixing gameplay + AI issues and bugs - missions/campaigns do have a very low priority.