// Customizable Variables
["BIS_SSM_MAXGROUPSIZE",BIS_SSM_MAXGROUPSIZE_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_VIEWDISTANCE",BIS_SSM_VIEWDISTANCE_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_SPAWNDISTANCE",BIS_SSM_SPAWNDISTANCE_DEFA ULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_FLYINHEIGHT",BIS_SSM_FLYINHEIGHT_DEFA ULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_DELAY",BIS_SSM_Mortar_DELAY_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_DELAY",BIS_SSM_Mortar_DELAY_DEF AULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_ENABLED_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_ENABLED_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_ENABLED_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_AVAILABLE_WEST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_AVAILABLE_EAST", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CeaseFire_AVAILABLE_GUER", true] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CEASEFIRE_WEST", false] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CEASEFIRE_EAST", false] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CEASEFIRE_GUER", false] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_VEHICLE_WEST",BIS_SSM_AmmoDrop_V EHICLE_WEST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_VEHICLE_EAST",BIS_SSM_AmmoDrop_V EHICLE_EAST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_VEHICLE_GUER",BIS_SSM_AmmoDrop_V EHICLE_GUER_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_VEHICLE_WEST",BIS_SSM_UnitsDrop _VEHICLE_WEST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_VEHICLE_EAST",BIS_SSM_UnitsDrop _VEHICLE_EAST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_UnitsDrop_VEHICLE_GUER",BIS_SSM_UnitsDrop _VEHICLE_GUER_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_VEHICLE_WEST",BIS_SSM_Airstrike _VEHICLE_WEST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_VEHICLE_EAST",BIS_SSM_Airstrike _VEHICLE_EAST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_VEHICLE_GUER",BIS_SSM_Airstrike _VEHICLE_GUER_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_PILOT_WEST",BIS_SSM_PILOT_WEST_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_PILOT_EAST",BIS_SSM_PILOT_EAST_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_PILOT_GUER",BIS_SSM_PILOT_GUER_DEFAUL T] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_BOX_WEST",BIS_SSM_AmmoDrop_BOX_W EST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_BOX_EAST",BIS_SSM_AmmoDrop_BOX_E AST_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_AmmoDrop_BOX_GUER",BIS_SSM_AmmoDrop_BOX_G UER_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_SHELL_WEST", BIS_SSM_Mortar_SHELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_SHELL_EAST", BIS_SSM_Mortar_SHELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_SHELL_GUER", BIS_SSM_Mortar_SHELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_SHELL_WEST",BIS_SSM_Artillery_S HELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_SHELL_EAST",BIS_SSM_Artillery_S HELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_SHELL_GUER",BIS_SSM_Artillery_S HELL_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_DISPERSION_WEST", BIS_SSM_Mortar_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_DISPERSION_EAST", BIS_SSM_Mortar_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_DISPERSION_GUER", BIS_SSM_Mortar_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_DISPERSION_WEST",BIS_SSM_Artill ery_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_DISPERSION_EAST",BIS_SSM_Artill ery_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_DISPERSION_GUER",BIS_SSM_Artill ery_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_DISPERSION_WEST",BIS_SSM_Airstr ike_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_DISPERSION_EAST",BIS_SSM_Airstr ike_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Airstrike_DISPERSION_GUER",BIS_SSM_Airstr ike_DISPERSION_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ROUNDS_WEST", BIS_SSM_Mortar_ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ROUNDS_EAST", BIS_SSM_Mortar_ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Mortar_ROUNDS_GUER", BIS_SSM_Mortar_ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ROUNDS_WEST",BIS_SSM_Artillery_ ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ROUNDS_EAST",BIS_SSM_Artillery_ ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_Artillery_ROUNDS_GUER",BIS_SSM_Artillery_ ROUNDS_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_CallSignsEnabled",BIS_SSM_CallSignsEnable d_DEFAULT] call BIS_SSM_fnc_InitVariable;
["BIS_SSM_undefinedCallSign",BIS_SSM_undefinedCallS ign_DEFAULT] call BIS_SSM_fnc_InitVariable;