[I've post this request on "ARMA1 O2 modelling forum. Moved there since the problem is with ArmA2 objects]
Hi,
i'm actually trying to repaint default ca\buildings\misc\runway_edgelight to make a new blue version of the object.
I've successfully made texture re-path using mikero tools, and blue painted the top of the light.
Now i'm facing to troubles while placing the blue light on top of the object.
The original object has this section (that i rewrote to adapt to my path):
The object was the original runway_edgelight renamed, all config parameters are the same, but when placed on map the object is... off.Code:class HouseBase; class House: HouseBase { class DestructionEffects; }; [cut] class Land_runway_bluelight: House { scope = 1; displayName = ""; model = "\shez\rnwy\runway_bluelight"; armor = 20; class MarkerLights { class RedStill { name = "zluty pozicni"; color[] = {0.99,0.69,0.17,1.0}; ambient[] = {0.099,0.069,0.017,1.0}; brightness = 0.01; blinking = 0; }; }; };
thank you for suggestions and hints on this issue.
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