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Thread: blue edgelight

  1. #1
    CWR² Developer shezan74's Avatar
    Join Date
    Jun 29 2009
    Location
    Quarto d'Altino - Venice - ITALY
    Posts
    436

    blue edgelight

    [MOVED to ARMA2 O2 forum section]

    Hi,
    i'm actually trying to repaint default ca\buildings\misc\runway_edgelight to make a new blue version of the object.

    I've successfully made texture re-path using mikero tools, and blue painted the top of the light.
    Now i'm facing to troubles while placing the blue light on top of the object.

    The original object has this section (that i rewrote to adapt to my path):

    Code:
    class HouseBase;
     class House: HouseBase
     {
      class DestructionEffects;
     };
    
    [cut]
    
     class Land_runway_bluelight: House
     {
      scope = 1;
      displayName = "";
      model = "\shez\rnwy\runway_bluelight";
      armor = 20;
      class MarkerLights
      {
       class RedStill
       {
        name = "zluty pozicni";
        color[] = {0.99,0.69,0.17,1.0};
        ambient[] = {0.099,0.069,0.017,1.0};
        brightness = 0.01;
        blinking = 0;
       };
      };
     };
    The object was the original runway_edgelight renamed, all config parameters are the same, but when placed on map the object is... off.

    thank you for suggestions and hints on this issue.
    Last edited by shezan74; Jul 4 2010 at 12:52.

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