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Thread: New beta 71900 is up!(OA)

  1. #201
    Quote Originally Posted by jpinard View Post
    And those were only altered through in-game settings? What kind of video card do you have?

    I'm uninstalling the betas and going to last WHQL as we speak.
    Look at my signature and click on "Show Spoiler" to see my ingame settings

    EDIT:

    And here is my settings from nVIDIA Control Panel
    Spoiler:

    Simple click on the "Restore" button and then apply it will set the global settings to default, i always use default settings in nVIDIA Control Panel.
    Last edited by MJK-Ranger; Jul 8 2010 at 14:57.
    ArmA 2 v.1.11.86734 (Steam)
    ArmA 2: Operation Arrowhead v.1.62.95248 (Steam)
    ArmA 2: British Armed Forces v.1.031 (Steam)
    ArmA 2: Private Military Company v.1.021 (Steam)
    ArmA 2: Army of the Czech Republic v.1.000 (Steam)
    Take On Helicopters v.1.05.90506 (Steam)
    ArmA 3: Alpha (Steam)


    My System:
    Spoiler:

  2. #202
    Gunnery Sergeant
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    Enceladus, Saturn
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    So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!

    An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.

    I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.

    --edited the above - no sleep for 24 hours not good--
    Last edited by jpinard; Jul 8 2010 at 23:00.

  3. #203
    Quote Originally Posted by jpinard View Post
    So I cleaned my system and went back to V.21 and anisotropic filtering now works correctly "in-game"- nice!

    An interesting thing I've found out however. With all these images I've found when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.

    I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are as nit-picky as me.
    Hey, thanks for the clamp idea, i forgot that one... i use it on other games via nHancer

  4.   This is the last Developer post in this thread.   #204
    Quote Originally Posted by jpinard View Post
    So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!

    An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.

    I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.

    --edited the above - no sleep for 24 hours not good--
    could you please provide screenshots for comparsion between
    AF application controlled + AF Very High ingame
    versus
    AF in drivers + Texture Clamp in drivers options + (no idea what you set in game)

    thanks in advance ...

  5. #205
    Master Gunnery Sergeant MavericK96's Avatar
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    Location
    Anacortes, WA, USA
    Posts
    1,389
    Quote Originally Posted by jpinard View Post
    So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!

    An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones.

    I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me.

    --edited the above - no sleep for 24 hours not good--
    I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  6. #206
    Gunnery Sergeant
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    Quote Originally Posted by MavericK96 View Post
    I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA.
    Holy COW. NVidia actually listened to me! I'm floored. I thought it'd get thrown back to some later release cycle. I'm a little worried about moving to that driver set as my game is running really nice after the last beta update.

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