Hi,
I was wondering why the heck the markers on the singleplayer campaign, indicating where to move, who to attack etc. do NOT STAY for longer than 20 seconds.
However, you can press ESC or open the map and return to the game, and the markers will reappear but fade again.
I mean, BIS come on... You do so much to make the game more beginner friendly and then you leave in such weird behaviors a QA guy should be able to point out easily in playability & usability tests.
I mean, I am a new guy, I get thrown into the game, right into the action. Cool start up scene and everything. I havent played 2 minutes and already am confronted with negative experience:
1. My commander orders me to move to X.Y. but the indicator doesnt stay long enoug on screen to know where he wants me to go.
2. I am assigned a target, same prob as above.
3. There is incoming transmission (story based script) that is totally mixed up with my soldieres reports. Why not mute the soldiers commands for as long as a story audio is running?
4. And finally still the old idiocy of "Enemy soldier at 11 o clock" and all those relative positions to yoru own position, when you have absolutely NO CLUE where your leader is pointing at, and therefore you are totally lost and just ask yourself: What? Where? 2 oclock relative to what?
I remember a clock in, erm, Arma1 I think? It was on the bottom left. Where did it go? At least put a marker on the HUD so we know where 12 o clock is.
5. My mate says: "4: Need cover".... Alright, I would really like to help that ppor bastard, but how the heck to I find out who No.4 is?
6. Why is it impossible for a trained soldier to slowly move around a corner and steady his weapon aim? Close quarter combat is still to clumsy. I press SHIFT to slow down and use 'a' or 'd' to strafe while looking down the sights, and my gun is bopping up and down, back and forth like being held by an epileptic soldier. Slow TACTICAL movement with constant eyes on target should really be possible, somehow. Your animation ist just totally overdone. It feels wrong and it is.
I am again (as I was with Arma1 and Arma2) stunned how a game developer cannot find this flaws when playtesting there own game. Seriously. This is the 4th generation of your game (not counting VBS)... You have all the shiny stuff in there, masterpiece of open world fun.
Yet you miss such most basic things.
I just cant comprehend.
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