ToraBora makes use of almost only OA objects. I converted all the OA objects (type 49 back to 48) to be able to see them in bulldozer. Furtermore i used the exe from OA, copied and renamed it to bulldozer and use it instead of the a2 one. Maybe this helps?
Thanks a lot for the tip mate, I'll give it a try ..
OK but ... I need either the p3ds either a way to make them compatible with A2 ... ToraBora island does not containing any p3d but just classnames ... so my problem is still the same as before.
Last edited by Aplion; Jan 31 2011 at 15:06.
My PlayWithSix Collection can be found here : HAFM Collection Stop asking me to share my 3d models. I won't, so don't send me more PMs
You ONLY convert the depbo'ed AO content in your working P drive.
You reference those converted models in VISITOR, and then your Terrain will work for everyone who has AO.
You dont need to transfer any models to your terrain project.
You only convert them so you can properly reference them in Visitor during the DESIGN phase of your project.