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Thread: [OA]how to assemble static weapon?

  1. #11
    and how do you add them into something? ammobox/car etc??????

  2. #12
    The system could be a little more... detailed. For example, individual tripod models instead of one universal "Tripod Bag".
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  3. #13
    Quote Originally Posted by Big Dawg KS View Post
    The system could be a little more... detailed. For example, individual tripod models instead of one universal "Tripod Bag".
    I don't see anything that would be accomplished by this except that it would give you 20 more tripods to cycle through in the editor. In fact, I don't understand why they would have the same backpacks for Takistani vs. Rebel/Militia heavy weapons weapons when they look exactly the same and there is the same thing inside...

    However, if you really need the unique tripods for every weapon - it should be extremely easy to mod...

    Peace,
    DreDay

  4. #14
    Quote Originally Posted by DreDay View Post
    I don't see anything that would be accomplished by this except that it would give you 20 more tripods to cycle through in the editor.
    How about authenticity? Instead of all of the weapons using the same interchangable tripod... Ex: right now you can dissassemble a mortar and use the tripod from that on an M2. Bad logic there.

  5. #15
    Quote Originally Posted by Big Dawg KS View Post
    How about authenticity? Instead of all of the weapons using the same interchangable tripod... Ex: right now you can dissassemble a mortar and use the tripod from that on an M2. Bad logic there.
    It's authenticity for the sake of nothing. You don't really see the assembled tripod anyways, so you can pretend that you have "just the right kind of tripod" in your bag...

    Peace,
    DreDay

  6. #16
    Quote Originally Posted by DreDay View Post
    It's authenticity for the sake of nothing. You don't really see the assembled tripod anyways, so you can pretend that you have "just the right kind of tripod" in your bag...

    Peace,
    DreDay
    It's not about seeing it, it's about the unauthentic utility of a single one-size-fits-all tripod.

  7. #17
    Quote Originally Posted by Big Dawg KS View Post
    It's not about seeing it, it's about the unauthentic utility of a single one-size-fits-all tripod.
    I understand what you are saying. What I am saying - is that the developers have to make certain abstractions in order to make things manageable on the computer screen vs real life. This is an abstraction that I am perfectly fine with as it does not effect any of the tactical scenarios that I can think of.

    Peace,
    DreDay
    Last edited by DreDay; Jul 3 2010 at 06:02.

  8. #18
    Quote Originally Posted by DreDay View Post
    This is an abstraction that I am perfectly fine with as it does not effect any of the tactical scenarios that I can think of.
    It's not like I'm surprised about it. I know BIS well enough. But here I disagree with you. It's quite improper if you can pull a tripod off of an OPFOR mortar and mount your M2 on it. It gives less control to mission makers, who say might want to limit what resources are available to you (ex: you have plenty of MG tripods, but you only a few mortar tripods, or you must find a mortar tripod somewhere).

    It's not a huge issue as I'm sure it's configurable (or can be moded to be so), but it would have been well worth it IMO for BIS to make individual tripod classes. I'm not going to be picky about the actual models since they're already all the same anyway.

  9. #19
    How about authenticity? Instead of all of the weapons using the same interchangable tripod... Ex: right now you can dissassemble a mortar and use the tripod from that on an M2. Bad logic there.
    Maybe they just wanted a VERY short range mortar? Just my 2 cents o.0

  10. #20
    Ugh its just a tripod

    Personally i don't care, we don't need all that editor clutter with tons of tripods, we don't need different tripod for every weapon

    and if you care so much, mod it/wait for a mod for that

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