Thanks alot bud. now the fun begins ^^ i love this mod.
Thanks alot bud. now the fun begins ^^ i love this mod.
Last edited by Zedrein; Jul 17 2010 at 19:05.
3dsMax User
i just released code blue 1.2 and put in an east nomad soldier with the scavenger rifle as an enemy for the terran marines. the resistance side now has a third faction to worry about. lol. link in signature.
bronze
still working on the 3148 campaign, on mission 4 now. won't release any more missions till its done.
Bronze, I want to ask you something, when I try to load the first mission I get an error message about a missing addon called platformAny ideas?
I dont have time to bleed!
this is perhaps these platforms: http://ofp.gamepark.cz/index.php?showthis=9448
Lt. Drake Jackson......we meet again.
My humble greetings to the skilled briefings maker, you add a very original touch with the ambient music and the handwritting in the plan section, great to see people that really likes the details, in the first beta released I never thought I would like the mod but when I downloaded 0.98 (And now 0.99) I love the gameplay and things, its very a very impressive job man, keep it on. Some stuff I have spoted on it maybe it might come handy to you:
-When claimbing vertical stairs the hands go off the arms.
-when you start running crouched the chraracter first wakes up and then makes the crouch run animation, but when you stop running it directly goes crouched (So the problem is with the beggining).
-First mission, when I try to go up the pelican just dosnt takes off, same problem for the other pelican.
Im using the 0.99 version.
PD: You got my support in mission making.
Last edited by LT. Drake Jackson; Sep 3 2010 at 23:48.
yeah man, in my formula, i use the briefing to tell the story. the plan part will always be the plan from a different character or other depending on who you talk to, and the notes section reveals other parts of the story that you can keep your mind on so the fighting doesn't seem so boring. this game is very limited and it can get boring so adding anime character briefings and ambient music really spruces it up.
now with the pelican the Q key warms up the engines and takes off just hold it. she's slow and big, so it takes time.
i recently finished mission 3 and i tried some new stuff like anime character pop ups during mission and revealing more of the story and adding some pistol battling to some jay z music, don't even trip its a good beat. i won't tell you which song yet, you'll have to play the mission. just gotta post editing and it'll be in the first post.
as far as the arms disconnecting on the marines at certain points thats because that animation is not finished being created. dunno dunke didn't finish that part. we need someone else to.
one major way you could help us out in the mission editing way is to download my briefing characters pack and analyze how i do what i do in the briefings i make. In the third mission there will be two character images talking to each other.
Last edited by BronzeEagle; Sep 4 2010 at 06:25.
Now the problem is that I do that, I have manned helicopters in OFP since a long time they are my favourite weapon... Always praying to be chosen as pilot in my clan hahaha, but for some reason the pelican (Wich uses the helicopter way of controls) never gets in the air, its like 15 minutes presing the Q key, even releasing and presing again to pull up but it does nothing, I mean it turns the engine on but it dosnt flyes up :P
Sure just need a link to download that pack, and well you are doing the history part, so the idea would be that you throw to me some basics about each mission for the briefings and whats the mission about and I will try to do my best.