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Thread: ARMA 2 OA: Post Process Settings Decoded

  1. #21
    Chief Warrant Officer Fox '09's Avatar
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    i'm sure you guys have tried the home button... you can tune some stuff in game..
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  2. #22
    Quote Originally Posted by oktane View Post
    [*]glow shader (some people have issue with this, perhaps on bad contrast monitors) However, more people LOVE IT. Which is why it breaks my heart that your 'Very Low' setting disables it, tossing the baby out with the bath water.
    You mean there are people who likes the radiactive sky, radiactive objects, radiactive people? I hate how irrealistic it looks! White/light colors doesn't glow in real life like that!!

  3. #23
    Gunnery Sergeant oktane's Avatar
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    Quote Originally Posted by Turin Turambar View Post
    You mean there are people who likes the radiactive sky, radiactive objects, radiactive people? I hate how irrealistic it looks! White/light colors doesn't glow in real life like that!!
    Hopefully this isn't a thread for complaining and me-too's, ideally it's for solutions. As I explained, people have varying monitors and it looks different, sometimes not as BIS intended. The best thing they can do is provide an option, which they have agreed with, what more do you want? Hopefully it will show up in a beta patch down the road. Until then, you're welcome to learn how the game works and modify it to your liking, as many others here have, or even use the Very Low setting for now.

  4. #24
    Bloom + DoF has always made arms2 look like I had been swimming in chlorine for hours. Being able to disable those would be amazing, yet keeping other settings (namely ssao)

  5. #25
    Yes, I really don't understand why developers (not only Bohemia) force us to bear these BLOOM effects!! I turn it off in every game since it appeared a few years ago if it's possible!
    Visually it looks terrible and this is sometimes a lazy way to hide poor texturing or graphics (not talking about ArmA here)!

    Please allow us to disable BLOOM and keep other effects! Thanks

  6. #26
    Why not a tickbox or a drop-down list for all of the effects? (Besides HDR)

    Edit: My bad. I missed Maruk's post.

  7. #27
    is SSAO in Arrowhead a win7 and vista exclusive feature (DX10 related maybe)?
    system specs:
    Spoiler:

  8. #28
    Quote Originally Posted by Windexglow View Post
    Bloom + DoF has always made arms2 look like I had been swimming in chlorine for hours. Being able to disable those would be amazing, yet keeping other settings (namely ssao)
    have you tried this mod? http://forums.bistudio.com/showthread.php?t=97853 You can remove the bloom effect with it but still keep the PP effects. I don't really care for it myself, it shows in reality some sure but rarely, even on a white metal shed I didn't see it but I guess it's there to simulate blinding, problem is it needs to be a bit more material specific.

    And DOF..I don't understand that one myself unless you have bad eyesight.

    On subject of this has anyone tried the nobloom mod for A2 in OA yet?
    Last edited by NodUnit; Jun 30 2010 at 20:42.

  9. #29
    Quote Originally Posted by NodUnit View Post
    And DOF..I don't understand that one myself unless you have bad eyesight.
    Sit 50cm from your screen. Hold your finger 10cm in front of your face and focus on your finger. Can you read the screen while focusing on your finger? No? That's DOF.
    If you can: You are superman, congratulations and be careful not to accidentally shoot anyone with your lasereyes on your way out.

  10. #30
    Quote Originally Posted by NeMeSiS View Post
    Sit 50cm from your screen. Hold your finger 10cm in front of your face and focus on your finger. Can you read the screen while focusing on your finger? No? That's DOF.
    If you can: You are superman, congratulations and be careful not to accidentally shoot anyone with your lasereyes on your way out.
    I don't mean as a focusing effect, when looking off into the distance or nearby treelines it shows.

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